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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.h
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Commit message (
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Author
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-07-26
QOL, script buttons in scene tabs
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-14
fixes for dock motion
Juan Linietsky
2015-06-13
some editor window changes
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-05-17
properly save external resources, fixes #1924
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-11
Merge pull request #1346 from Nulifier/import-plugin
Juan Linietsky
2015-02-09
Added the ability to add and remove editor import plugins.
Jeffrey Steward
2015-01-25
Add a revert menu item.
Felix Laurie von Massenbach
2015-01-06
Prompt save dialog if running a unsaved scene. Solution for #966
Maximillian
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-06-19
Import 3D Scene Improvements
Juan Linietsky
2014-05-04
Another small fix
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-03-11
fixed editor NodePath property
sanikoyes
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-20
-run script in editor
Juan Linietsky
2014-02-18
Able to open project manager inside editor (Scene->Project Manager)
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky