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path: root/tools/editor/editor_node.h
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2017-02-04completed scene importing (I hope?)Juan Linietsky
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-21Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde
The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582.
2017-01-15Add a API to add/remove items to the "Tools" menuFranklin Sobrinho
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-08Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-10-09Merge pull request #6673 from J08nY/issue-update-spinnerRémi Verschelde
Fix #6653, add an option to stop the update spinner from spinning
2016-10-08editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
2016-10-03Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde
Improve debug focus behavior
2016-09-14Call run callbackJuan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-14Improve debug focus behaviorPedro J. Estébanez
Fix focusing debugged game on Windows Add re-focusing editor on continue
2016-09-13-Add a distraction free mode button (so users know it's there)Juan Linietsky
-Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-10Made it possible to properly draw over the 2D canvas for 2D objects. ↵Juan Linietsky
Arranged some functions to achieve this.
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-03More progress on visual script editingJuan Linietsky
2016-07-21"FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho
2016-07-21Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵Juan Linietsky
scenes dock since a long time).
2016-07-08Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410MarianoGNU
2016-07-08Cleanup: drop ImportSettingsDialog, replaced by contextual actionsRémi Verschelde
Note that it was already commented out.
2016-07-04Fix addon disablingFranklin Sobrinho
2016-06-28Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky
2016-06-27Ask about selecting a main scene if one has not been selected.Juan Linietsky
2016-06-26Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-17-added missing .inc filesJuan Linietsky
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-13-Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky
(most likely on windows), closes #4760
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-06-03Cleaned up remote menuJuan Linietsky
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
Added fullscreen and distraction free modes
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-30Added fullscreen and distraction free modesPaulb23
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support