Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-04 | completed scene importing (I hope?) | Juan Linietsky | |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky | |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky | |
2017-01-21 | Remove Quick Filter Files and fix FS search hotkey | Rémi Verschelde | |
The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582. | |||
2017-01-15 | Add a API to add/remove items to the "Tools" menu | Franklin Sobrinho | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-08 | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky | |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-10-09 | Merge pull request #6673 from J08nY/issue-update-spinner | Rémi Verschelde | |
Fix #6653, add an option to stop the update spinner from spinning | |||
2016-10-08 | editor_node: add an option to stop the update spinner from spinning, fixes #6653 | J08nY | |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | |
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | |
Improve debug focus behavior | |||
2016-09-14 | Call run callback | Juan Linietsky | |
2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | |
2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez | |
Fix focusing debugged game on Windows Add re-focusing editor on continue | |||
2016-09-13 | -Add a distraction free mode button (so users know it's there) | Juan Linietsky | |
-Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings. | |||
2016-09-10 | Made it possible to properly draw over the 2D canvas for 2D objects. ↵ | Juan Linietsky | |
Arranged some functions to achieve this. | |||
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-03 | More progress on visual script editing | Juan Linietsky | |
2016-07-21 | "FileSystem" dock now instance all selected scenes in one action | Franklin Sobrinho | |
2016-07-21 | Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵ | Juan Linietsky | |
scenes dock since a long time). | |||
2016-07-08 | Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 | MarianoGNU | |
2016-07-08 | Cleanup: drop ImportSettingsDialog, replaced by contextual actions | Rémi Verschelde | |
Note that it was already commented out. | |||
2016-07-04 | Fix addon disabling | Franklin Sobrinho | |
2016-06-28 | Editor properly reloads scenes if they changed on disk or were reimported | Juan Linietsky | |
2016-06-27 | Ask about selecting a main scene if one has not been selected. | Juan Linietsky | |
2016-06-26 | Fix error reporting when a scene is not imported properly, closes #3968 | Juan Linietsky | |
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-17 | -added missing .inc files | Juan Linietsky | |
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme | |||
2016-06-13 | -Add visible IO errors when closing a file fails due to it being locked ↵ | Juan Linietsky | |
(most likely on windows), closes #4760 | |||
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky | |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-03 | Signals became a tab | Juan Linietsky | |
added icons to contextual scene tree menu | |||
2016-06-03 | Cleaned up remote menu | Juan Linietsky | |
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | |||
2016-06-02 | Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode | Rémi Verschelde | |
Added fullscreen and distraction free modes | |||
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-05-30 | Added fullscreen and distraction free modes | Paulb23 | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-16 | Contextualized Scene Tree menu | Juan Linietsky | |
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | |||
2016-05-11 | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support |