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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.h
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Author
2016-07-21
Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a s...
Juan Linietsky
2016-07-08
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
MarianoGNU
2016-07-08
Cleanup: drop ImportSettingsDialog, replaced by contextual actions
Rémi Verschelde
2016-07-04
Fix addon disabling
Franklin Sobrinho
2016-06-28
Editor properly reloads scenes if they changed on disk or were reimported
Juan Linietsky
2016-06-27
Ask about selecting a main scene if one has not been selected.
Juan Linietsky
2016-06-26
Fix error reporting when a scene is not imported properly, closes #3968
Juan Linietsky
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-17
-added missing .inc files
Juan Linietsky
2016-06-13
-Add visible IO errors when closing a file fails due to it being locked (most...
Juan Linietsky
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-06-03
Signals became a tab
Juan Linietsky
2016-06-03
Cleaned up remote menu
Juan Linietsky
2016-06-02
Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
Rémi Verschelde
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-05-30
Added fullscreen and distraction free modes
Paulb23
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-21
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
2016-05-11
ability to drag scenes from filesystem to tree for instancing
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-04-28
Move export GUI debug toggle to export settings window
eska
2016-04-02
Enables the possibility of editing on multiple plugins at same time on same o...
hodes
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-28
Adds EditorPlugin::remove_control_from_bottom_panel()
Zher Huei Lee
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-17
Added option to restart custom scene
Ignacio Etcheverry
2016-02-17
Fix _quick_run method (Play custom scene)
Ignacio Etcheverry
2016-02-08
-Property apply limits to V/H Splits in main editor window. Fixes #3567
Juan Linietsky
2016-01-24
Fix Output panel annoying focus steal
Ignacio Etcheverry
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-15
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Rémi Verschelde
2016-01-11
Allow to override the default editor layout
Ignacio Etcheverry
2016-01-08
Quick open now can open multiple scenes and scripts
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
Juan Linietsky
2015-12-21
-Fix to progress dialog, speding it up
Juan Linietsky
2015-12-14
Added input actions renaming
Ignacio Etcheverry
2015-12-13
-scenes are properly reloaded when a dependency changes, fixes #2896
Juan Linietsky
2015-12-08
Merge pull request #2873 from neikeq/editor_layouts
Juan Linietsky
2015-11-29
-orphan resource explorer dialog + tools menu
Juan Linietsky
2015-11-27
Moved subscene creation from scene menu to an icon on the scene dock
Rémi Verschelde
2015-11-25
Editor layouts menu
neikeq
2015-11-25
Put 2D, 3D and Script editor index in enum
neikeq
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