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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_node.h
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Author
2017-01-08
Removed ratio anchoring (will have to fix multiple 3D views later..)
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-09
Merge pull request #6673 from J08nY/issue-update-spinner
Rémi Verschelde
2016-10-08
editor_node: add an option to stop the update spinner from spinning, fixes #6653
J08nY
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
Merge pull request #6479 from RandomShaper/improve-debug-focus
Rémi Verschelde
2016-09-14
Call run callback
Juan Linietsky
2016-09-14
Added API version and hashing to ObjectTypeDB
Juan Linietsky
2016-09-14
Improve debug focus behavior
Pedro J. Estébanez
2016-09-13
-Add a distraction free mode button (so users know it's there)
Juan Linietsky
2016-09-10
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged...
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-07-21
"FileSystem" dock now instance all selected scenes in one action
Franklin Sobrinho
2016-07-21
Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a s...
Juan Linietsky
2016-07-08
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
MarianoGNU
2016-07-08
Cleanup: drop ImportSettingsDialog, replaced by contextual actions
Rémi Verschelde
2016-07-04
Fix addon disabling
Franklin Sobrinho
2016-06-28
Editor properly reloads scenes if they changed on disk or were reimported
Juan Linietsky
2016-06-27
Ask about selecting a main scene if one has not been selected.
Juan Linietsky
2016-06-26
Fix error reporting when a scene is not imported properly, closes #3968
Juan Linietsky
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-17
-added missing .inc files
Juan Linietsky
2016-06-13
-Add visible IO errors when closing a file fails due to it being locked (most...
Juan Linietsky
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-06-03
Signals became a tab
Juan Linietsky
2016-06-03
Cleaned up remote menu
Juan Linietsky
2016-06-02
Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
Rémi Verschelde
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-05-30
Added fullscreen and distraction free modes
Paulb23
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-21
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
2016-05-11
ability to drag scenes from filesystem to tree for instancing
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-04-28
Move export GUI debug toggle to export settings window
eska
2016-04-02
Enables the possibility of editing on multiple plugins at same time on same o...
hodes
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-28
Adds EditorPlugin::remove_control_from_bottom_panel()
Zher Huei Lee
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-17
Added option to restart custom scene
Ignacio Etcheverry
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