Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-08 | Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 | MarianoGNU | |
2016-07-08 | Cleanup: drop ImportSettingsDialog, replaced by contextual actions | Rémi Verschelde | |
Note that it was already commented out. | |||
2016-07-04 | Fix addon disabling | Franklin Sobrinho | |
2016-06-28 | Editor properly reloads scenes if they changed on disk or were reimported | Juan Linietsky | |
2016-06-27 | Ask about selecting a main scene if one has not been selected. | Juan Linietsky | |
2016-06-26 | Fix error reporting when a scene is not imported properly, closes #3968 | Juan Linietsky | |
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-17 | -added missing .inc files | Juan Linietsky | |
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme | |||
2016-06-13 | -Add visible IO errors when closing a file fails due to it being locked ↵ | Juan Linietsky | |
(most likely on windows), closes #4760 | |||
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky | |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-03 | Signals became a tab | Juan Linietsky | |
added icons to contextual scene tree menu | |||
2016-06-03 | Cleaned up remote menu | Juan Linietsky | |
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | |||
2016-06-02 | Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode | Rémi Verschelde | |
Added fullscreen and distraction free modes | |||
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-05-30 | Added fullscreen and distraction free modes | Paulb23 | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-16 | Contextualized Scene Tree menu | Juan Linietsky | |
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | |||
2016-05-11 | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support | |||
2016-04-28 | Move export GUI debug toggle to export settings window | eska | |
2016-04-02 | Enables the possibility of editing on multiple plugins at same time on same ↵ | hodes | |
object type. | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-28 | Adds EditorPlugin::remove_control_from_bottom_panel() | Zher Huei Lee | |
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too. | |||
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-17 | Added option to restart custom scene | Ignacio Etcheverry | |
2016-02-17 | Fix _quick_run method (Play custom scene) | Ignacio Etcheverry | |
2016-02-08 | -Property apply limits to V/H Splits in main editor window. Fixes #3567 | Juan Linietsky | |
2016-01-24 | Fix Output panel annoying focus steal | Ignacio Etcheverry | |
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky | |
-Added a bottom menu list | |||
2016-01-15 | Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock | Rémi Verschelde | |
Moved subscene creation from scene menu to an icon on the scene dock | |||
2016-01-11 | Allow to override the default editor layout | Ignacio Etcheverry | |
2016-01-08 | Quick open now can open multiple scenes and scripts | Franklin Sobrinho | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-21 | -Fix to progress dialog, speding it up | Juan Linietsky | |
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | |||
2015-12-14 | Added input actions renaming | Ignacio Etcheverry | |
2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | |
(it's clevery done so local changes to scenes are kept even if unsaved) | |||
2015-12-08 | Merge pull request #2873 from neikeq/editor_layouts | Juan Linietsky | |
Editor layouts menu | |||
2015-11-29 | -orphan resource explorer dialog + tools menu | Juan Linietsky | |
2015-11-27 | Moved subscene creation from scene menu to an icon on the scene dock | Rémi Verschelde | |
Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes. | |||
2015-11-25 | Editor layouts menu | neikeq | |
2015-11-25 | Put 2D, 3D and Script editor index in enum | neikeq | |
To avoid invalid index out of bounds mistakes. | |||
2015-11-21 | Implement name filter to PropertyEditor | Franklin Sobrinho | |
- Add search bar to Inspector tab and to Project and Editor settings dialog |