| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-12-14 | Fix editor layouts broken after 9a7ff65 | Ignacio Etcheverry | |
| 2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | |
| (it's clevery done so local changes to scenes are kept even if unsaved) | |||
| 2015-12-13 | Merge pull request #3047 from eska014/fix-play-project-button | Rémi Verschelde | |
| Fix "Play Project" button icon | |||
| 2015-12-09 | -ability to change scripts in external editor and still have properties ↵ | Juan Linietsky | |
| reloaded in godot UI, fixes #3003 | |||
| 2015-12-08 | Merge pull request #2873 from neikeq/editor_layouts | Juan Linietsky | |
| Editor layouts menu | |||
| 2015-12-08 | Fix "Play Project" button | eska | |
| 2015-12-06 | Better hidden folders display preferences for editor file dialogs | Franklin Sobrinho | |
| 2015-12-04 | Fix 'Save Scene' doing nothing on new scenes | neikeq | |
| 2015-12-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
| 2015-12-04 | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵ | Juan Linietsky | |
| process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster | |||
| 2015-12-03 | Fix editor crash after closing scene with certain types of nodes | Franklin Sobrinho | |
| 2015-11-29 | -orphan resource explorer dialog + tools menu | Juan Linietsky | |
| 2015-11-28 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
| 2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | |
| -Proper .tscn and .tres parsing, should work, please test well! | |||
| 2015-11-27 | Moved subscene creation from scene menu to an icon on the scene dock | Rémi Verschelde | |
| Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes. | |||
| 2015-11-25 | Editor layouts menu | neikeq | |
| 2015-11-25 | Merge pull request #2910 from est31/export_error_on_headless | Rémi Verschelde | |
| Print errors to console when exporting | |||
| 2015-11-25 | Print errors to console when exporting | est31 | |
| Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found. | |||
| 2015-11-25 | Put 2D, 3D and Script editor index in enum | neikeq | |
| To avoid invalid index out of bounds mistakes. | |||
| 2015-11-25 | Fix switching between 2D/3D/Script | neikeq | |
| 2015-11-21 | Implement name filter to PropertyEditor | Franklin Sobrinho | |
| - Add search bar to Inspector tab and to Project and Editor settings dialog | |||
| 2015-11-20 | Merge pull request #2825 from StraToN/fix-tabclose-confirmation | Juan Linietsky | |
| Ask confirmation on closing a scene tab | |||
| 2015-11-19 | fix with refactoring, refrash re-run icon | Alexander Holland | |
| 2015-11-19 | Ask confirmation on closing a scene tab | Julian Murgia - StraToN | |
| 2015-11-19 | Merge pull request #2349 from neikeq/dock_patch | Juan Linietsky | |
| Hide right UR and BR dock slots by default | |||
| 2015-11-19 | Merge pull request #2696 from AlexHolly/restart-feature-on-running | Juan Linietsky | |
| replay on play if already playing for scene and main + switch icon to… | |||
| 2015-11-18 | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation | Juan Linietsky | |
| Visual studio 2015 compilation | |||
| 2015-11-18 | Merge pull request #2676 from neikeq/inspector_history_tooltip | Juan Linietsky | |
| Tooltip for the Inspector's history button | |||
| 2015-11-18 | -fixed tabs | Juan Linietsky | |
| 2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
| -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
| 2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
| 2015-11-09 | -support for stereo ima-adpcm sample compression & playback | Juan Linietsky | |
| -support for converting samples to ima-adpcm upon export | |||
| 2015-10-29 | Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix) | ZuBsPaCe | |
| tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found | |||
| 2015-10-28 | replay on play if already playing for scene and main + switch icon to reload ↵ | Alexander Holland | |
| if running. | |||
| 2015-10-25 | Tooltip for the Inspector's history button | neikeq | |
| 2015-10-22 | Fix #2623 | Julian Murgia - StraToN | |
| 2015-10-17 | -remove path after inheriting, fixes #2616 | Juan Linietsky | |
| 2015-10-17 | Merge pull request #2362 from AlexHolly/update-scene-tab-fix | Juan Linietsky | |
| [UI-FIX] - Update scene tabs on save | |||
| 2015-10-17 | Merge pull request #2380 from StraToN/tabs-buttons | Juan Linietsky | |
| Tab close button + display policies + application on Scenes Tabs | |||
| 2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz | |
| BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | |||
| 2015-10-10 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
| 2015-10-10 | Large improvements on scene packing and management | reduz | |
| -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
| 2015-09-28 | Merge pull request #2528 from MarianoGnu/sprite-edit | Juan Linietsky | |
| SpriteRegionEditor | |||
| 2015-09-28 | Add SpriteRegionEditor and update Polygon2DUVEditor | MarianoGNU | |
| Both with snap and grid support | |||
| 2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
| 2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
| 2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
| -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
| 2015-09-01 | -removed resources dock, good bye old friend | Juan Linietsky | |
| 2015-08-29 | -Properly keep animation editor and viewport state while switching scene tabs | Juan Linietsky | |
| 2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
| -icons to show node menus | |||