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path: root/tools/editor/editor_node.cpp
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2016-06-24Configurable shortcuts for tabs switchingDaniel J. Ramirez
2016-06-22Merge pull request #5282 from Hodes/masterRémi Verschelde
editor_node.cpp now takes care of removing plugin after deactivating it
2016-06-19Merge pull request #5304 from djrm/shortcutsJuan Linietsky
switch tabs using ctrl+tab and ctrl-shift-tab, added shortcuts for scene tree dock
2016-06-19Switch tabs using CTRL+TAB and CTRL+SHIFT+TABDaniel J. Ramirez
2016-06-19Fix layout menu labels and shortcutsGeorge Marques
2016-06-19Merge pull request #5283 from djrm/remove_printsRémi Verschelde
Removed lots of prints
2016-06-19Merge pull request #5243 from Geequlim/editor-themesRémi Verschelde
Clean up editor theme creation
2016-06-19Merge pull request #5166 from djrm/shortcutsRémi Verschelde
Added customizable shortcuts for tile map editor
2016-06-18make default extension .tscnJuan Linietsky
2016-06-18Removed lots of printsDaniel J. Ramirez
2016-06-18editor_node.cpp now takes care of removing plugin after deactivating ithodes
2016-06-18Drop fully commented-out filesRémi Verschelde
Part of #5272
2016-06-18Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky
2016-06-18Clean up editor theme creationGeequlim
2016-06-17-added missing .inc filesJuan Linietsky
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-15Added fullscreen and distraction free mode shorcutsPaulb23
2016-06-13-Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky
(most likely on windows), closes #4760
2016-06-12Added shortcuts to convert_to/MeshLibrary and convert_to/TileSet (pretty ↵Daniel J. Ramirez
handy), dissabled by default.
2016-06-11Fix the warning message from not using the editor theme, closes #5002Juan Linietsky
2016-06-11Prevent crash in specific situation of removing a plugin, fixes #5019Juan Linietsky
2016-06-09Better way to disable asset libraryJuan Linietsky
2016-06-09Disable asset library compilation if no openssl existsJuan Linietsky
2016-06-08Merge pull request #5007 from bojidar-bg/asset-storeJuan Linietsky
Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08Merge pull request #5093 from DimOkGamer/more_translatable_stringsJuan Linietsky
Fixed localization in file dialogs
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-07Fixed localization in file dialogsDimOkGamer
and two more lines. 2 fixes in ru.po.
2016-06-07Update asset library editor plugin - new functionality and fixesBojidar Marinov
2016-06-06Merge pull request #5026 from Geequlim/patch9frame-extensionJuan Linietsky
Enhanced Patch9Frame
2016-06-06Merge pull request #5056 from SaracenOne/bitmask_import_pluginJuan Linietsky
Bitmask import plugin
2016-06-06HiDPI: Use global/hidpi_mode as propertyRémi Verschelde
2016-06-05make hdpi manually configurable in project settingsJuan Linietsky
also added hidpi support to project manager
2016-06-05Bitmask import pluginSaracen
2016-06-04-customizable shortcuts in editorJuan Linietsky
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
2016-06-05Add plugin to pick texture region and patch margins for Patch9FrameGeequlim
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-06-03Cleaned up remote menuJuan Linietsky
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
Added fullscreen and distraction free modes
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
also improved Russian localization.
2016-05-30Added fullscreen and distraction free modesPaulb23
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-28Editor: Fix base dir when going back to project managerRémi Verschelde
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045.
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-23use node name as filename when save scenevolzhs
fix #4723
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.