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path: root/tools/editor/editor_node.cpp
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2016-06-19Merge pull request #5304 from djrm/shortcutsJuan Linietsky
switch tabs using ctrl+tab and ctrl-shift-tab, added shortcuts for scene tree dock
2016-06-19Switch tabs using CTRL+TAB and CTRL+SHIFT+TABDaniel J. Ramirez
2016-06-19Fix layout menu labels and shortcutsGeorge Marques
2016-06-19Merge pull request #5283 from djrm/remove_printsRémi Verschelde
Removed lots of prints
2016-06-19Merge pull request #5243 from Geequlim/editor-themesRémi Verschelde
Clean up editor theme creation
2016-06-19Merge pull request #5166 from djrm/shortcutsRémi Verschelde
Added customizable shortcuts for tile map editor
2016-06-18make default extension .tscnJuan Linietsky
2016-06-18Removed lots of printsDaniel J. Ramirez
2016-06-18Drop fully commented-out filesRémi Verschelde
Part of #5272
2016-06-18Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky
2016-06-18Clean up editor theme creationGeequlim
2016-06-17-added missing .inc filesJuan Linietsky
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-15Added fullscreen and distraction free mode shorcutsPaulb23
2016-06-13-Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky
(most likely on windows), closes #4760
2016-06-12Added shortcuts to convert_to/MeshLibrary and convert_to/TileSet (pretty ↵Daniel J. Ramirez
handy), dissabled by default.
2016-06-11Fix the warning message from not using the editor theme, closes #5002Juan Linietsky
2016-06-11Prevent crash in specific situation of removing a plugin, fixes #5019Juan Linietsky
2016-06-09Better way to disable asset libraryJuan Linietsky
2016-06-09Disable asset library compilation if no openssl existsJuan Linietsky
2016-06-08Merge pull request #5007 from bojidar-bg/asset-storeJuan Linietsky
Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08Merge pull request #5093 from DimOkGamer/more_translatable_stringsJuan Linietsky
Fixed localization in file dialogs
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-07Fixed localization in file dialogsDimOkGamer
and two more lines. 2 fixes in ru.po.
2016-06-07Update asset library editor plugin - new functionality and fixesBojidar Marinov
2016-06-06Merge pull request #5026 from Geequlim/patch9frame-extensionJuan Linietsky
Enhanced Patch9Frame
2016-06-06Merge pull request #5056 from SaracenOne/bitmask_import_pluginJuan Linietsky
Bitmask import plugin
2016-06-06HiDPI: Use global/hidpi_mode as propertyRémi Verschelde
2016-06-05make hdpi manually configurable in project settingsJuan Linietsky
also added hidpi support to project manager
2016-06-05Bitmask import pluginSaracen
2016-06-04-customizable shortcuts in editorJuan Linietsky
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
2016-06-05Add plugin to pick texture region and patch margins for Patch9FrameGeequlim
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-06-03Cleaned up remote menuJuan Linietsky
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
Added fullscreen and distraction free modes
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
also improved Russian localization.
2016-05-30Added fullscreen and distraction free modesPaulb23
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-28Editor: Fix base dir when going back to project managerRémi Verschelde
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045.
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-23use node name as filename when save scenevolzhs
fix #4723
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.