Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-19 | Merge pull request #5304 from djrm/shortcuts | Juan Linietsky | |
switch tabs using ctrl+tab and ctrl-shift-tab, added shortcuts for scene tree dock | |||
2016-06-19 | Switch tabs using CTRL+TAB and CTRL+SHIFT+TAB | Daniel J. Ramirez | |
2016-06-19 | Fix layout menu labels and shortcuts | George Marques | |
2016-06-19 | Merge pull request #5283 from djrm/remove_prints | Rémi Verschelde | |
Removed lots of prints | |||
2016-06-19 | Merge pull request #5243 from Geequlim/editor-themes | Rémi Verschelde | |
Clean up editor theme creation | |||
2016-06-19 | Merge pull request #5166 from djrm/shortcuts | Rémi Verschelde | |
Added customizable shortcuts for tile map editor | |||
2016-06-18 | make default extension .tscn | Juan Linietsky | |
2016-06-18 | Removed lots of prints | Daniel J. Ramirez | |
2016-06-18 | Drop fully commented-out files | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | |
2016-06-18 | Clean up editor theme creation | Geequlim | |
2016-06-17 | -added missing .inc files | Juan Linietsky | |
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme | |||
2016-06-15 | Added fullscreen and distraction free mode shorcuts | Paulb23 | |
2016-06-13 | -Add visible IO errors when closing a file fails due to it being locked ↵ | Juan Linietsky | |
(most likely on windows), closes #4760 | |||
2016-06-12 | Added shortcuts to convert_to/MeshLibrary and convert_to/TileSet (pretty ↵ | Daniel J. Ramirez | |
handy), dissabled by default. | |||
2016-06-11 | Fix the warning message from not using the editor theme, closes #5002 | Juan Linietsky | |
2016-06-11 | Prevent crash in specific situation of removing a plugin, fixes #5019 | Juan Linietsky | |
2016-06-09 | Better way to disable asset library | Juan Linietsky | |
2016-06-09 | Disable asset library compilation if no openssl exists | Juan Linietsky | |
2016-06-08 | Merge pull request #5007 from bojidar-bg/asset-store | Juan Linietsky | |
Update asset library editor plugin, adding a bit new functionality and fixes | |||
2016-06-08 | Merge pull request #5093 from DimOkGamer/more_translatable_strings | Juan Linietsky | |
Fixed localization in file dialogs | |||
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky | |
2016-06-07 | Fixed localization in file dialogs | DimOkGamer | |
and two more lines. 2 fixes in ru.po. | |||
2016-06-07 | Update asset library editor plugin - new functionality and fixes | Bojidar Marinov | |
2016-06-06 | Merge pull request #5026 from Geequlim/patch9frame-extension | Juan Linietsky | |
Enhanced Patch9Frame | |||
2016-06-06 | Merge pull request #5056 from SaracenOne/bitmask_import_plugin | Juan Linietsky | |
Bitmask import plugin | |||
2016-06-06 | HiDPI: Use global/hidpi_mode as property | Rémi Verschelde | |
2016-06-05 | make hdpi manually configurable in project settings | Juan Linietsky | |
also added hidpi support to project manager | |||
2016-06-05 | Bitmask import plugin | Saracen | |
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-06-05 | Add plugin to pick texture region and patch margins for Patch9Frame | Geequlim | |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-03 | Signals became a tab | Juan Linietsky | |
added icons to contextual scene tree menu | |||
2016-06-03 | Cleaned up remote menu | Juan Linietsky | |
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | |||
2016-06-02 | Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode | Rémi Verschelde | |
Added fullscreen and distraction free modes | |||
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-05-30 | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | |
also improved Russian localization. | |||
2016-05-30 | Added fullscreen and distraction free modes | Paulb23 | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-28 | Editor: Fix base dir when going back to project manager | Rémi Verschelde | |
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045. | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-23 | use node name as filename when save scene | volzhs | |
fix #4723 | |||
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | |
Fixes #4742. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. |