Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-08 | Merge pull request #2316 from StraToN/clearconsole | Juan Linietsky | |
Clear output console (Button + clear on Play) | |||
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-07-30 | Damnit, forgot one more debug line >< | Julian Murgia - StraToN | |
2015-07-30 | Added automatic clear output on Play in Godot Settings | Julian Murgia - StraToN | |
2015-07-26 | QOL, script buttons in scene tabs | Juan Linietsky | |
2015-07-24 | -added icons for root node types on tabs | Juan Linietsky | |
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky | |
-properly completes text arguments -includes the "/root" autoloads | |||
2015-06-24 | added a tiny bit more space to docks and script tab | Juan Linietsky | |
2015-06-23 | CollisionShape2D visual editor | Franklin Sobrinho | |
2015-06-22 | Merge pull request #2144 from Krzycho666/UndoRedo_fix | Juan Linietsky | |
added GDscript bidings for UndoRedo class | |||
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-21 | - added GDscript bidings for UndoRedo class mechanizm | krzycho | |
- registered UndoRedo | |||
2015-06-14 | fixed small refresh issue when moving docks | Juan Linietsky | |
2015-06-14 | fixes for dock motion | Juan Linietsky | |
2015-06-13 | some editor window changes | Juan Linietsky | |
-ability to make dock position configurable, and it gets saved -editor starts maximized default | |||
2015-06-07 | Merge pull request #1973 from Biliogadafr/ColorRamp | Juan Linietsky | |
Replace color phases with color ramp for Particles2D. (need some review/guidance) | |||
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky | |
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog) | |||
2015-05-31 | mesh preview | reduz | |
2015-05-31 | work in progress, resource previews | Juan Linietsky | |
2015-05-25 | improved animation editor | Juan Linietsky | |
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||
2015-05-24 | Replace color phases with color ramp for Particles2D. | Biliogadafr | |
2015-05-18 | fix a compile error | Juan Linietsky | |
2015-05-17 | -changed some copyrights to 2015 | Juan Linietsky | |
2015-05-17 | properly save external resources, fixes #1924 | Juan Linietsky | |
added API to get scancode names to OS | |||
2015-05-11 | fixed crash on make resources unique menu option, fixes #1874 | Juan Linietsky | |
2015-05-03 | Merge pull request #1738 from jackmakesthings/master | Juan Linietsky | |
Updating demo engine.cfgs where name is missing | |||
2015-04-26 | fix quit bug on linux when using alt-f4, fixes #1677 | Juan Linietsky | |
2015-04-25 | issue #1715 - menu separator | jack | |
There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that! | |||
2015-04-21 | -Many fixes and demo for RichTexLabel | Juan Linietsky | |
-Proper ability to edit BBCode in RTL. | |||
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | |
2015-03-23 | crash bug solved, fixes #1560 | Juan Linietsky | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-11 | Merge pull request #1346 from Nulifier/import-plugin | Juan Linietsky | |
Added the ability to add and remove editor import plugins. | |||
2015-02-10 | Added get_gui_base to the EditorNode class to allow for import plugins to ↵ | Jeffrey Steward | |
create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing. | |||
2015-02-09 | Added the ability to add and remove editor import plugins. | Jeffrey Steward | |
2015-02-09 | Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject | Juan Linietsky | |
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)." | |||
2015-01-27 | Show a confirmation for the revert action. | Felix Laurie von Massenbach | |
2015-01-26 | Move the Revert Scene menu item to be less intrusive. | Felix Laurie von Massenbach | |
2015-01-25 | Add a revert menu item. | Felix Laurie von Massenbach | |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | |
Editing 2D shaders with visual editor seems to work now. | |||
2015-01-16 | Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)." | Nathan Warden | |
2015-01-15 | New iteration of the theme | Ralf Hölzemer | |
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks | |||
2015-01-15 | New neutral default theme | Ralf Hölzemer | |
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors | |||
2015-01-11 | 2D shader progress | reduz | |