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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.cpp
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Author
2016-07-03
Added proper resource preview cache invalidation, fixes #5342
Juan Linietsky
2016-06-29
Fix main(2D, 3D, Script) panel not updated when start up and select from tool...
volzhs
2016-06-28
Editor properly reloads scenes if they changed on disk or were reimported
Juan Linietsky
2016-06-28
i18n: Corrected a typo (#5460)
Bonfi96
2016-06-28
i18n: Fix malformed TTR call
Rémi Verschelde
2016-06-27
Figured out a way to fix event propagation for shortcuts and some other cases...
Juan Linietsky
2016-06-27
Ask about selecting a main scene if one has not been selected.
Juan Linietsky
2016-06-27
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-06-27
Properly complain when a scene file has not be selected, closes #3811
Juan Linietsky
2016-06-26
remove the warning of instances in use at exit
Juan Linietsky
2016-06-26
Fix error reporting when a scene is not imported properly, closes #3968
Juan Linietsky
2016-06-24
Configurable shortcuts for tabs switching
Daniel J. Ramirez
2016-06-22
Merge pull request #5282 from Hodes/master
Rémi Verschelde
2016-06-19
Merge pull request #5304 from djrm/shortcuts
Juan Linietsky
2016-06-19
Switch tabs using CTRL+TAB and CTRL+SHIFT+TAB
Daniel J. Ramirez
2016-06-19
Fix layout menu labels and shortcuts
George Marques
2016-06-19
Merge pull request #5283 from djrm/remove_prints
Rémi Verschelde
2016-06-19
Merge pull request #5243 from Geequlim/editor-themes
Rémi Verschelde
2016-06-19
Merge pull request #5166 from djrm/shortcuts
Rémi Verschelde
2016-06-18
make default extension .tscn
Juan Linietsky
2016-06-18
Removed lots of prints
Daniel J. Ramirez
2016-06-18
editor_node.cpp now takes care of removing plugin after deactivating it
hodes
2016-06-18
Drop fully commented-out files
Rémi Verschelde
2016-06-18
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
Juan Linietsky
2016-06-18
Clean up editor theme creation
Geequlim
2016-06-17
-added missing .inc files
Juan Linietsky
2016-06-15
Added fullscreen and distraction free mode shorcuts
Paulb23
2016-06-13
-Add visible IO errors when closing a file fails due to it being locked (most...
Juan Linietsky
2016-06-12
Added shortcuts to convert_to/MeshLibrary and convert_to/TileSet (pretty hand...
Daniel J. Ramirez
2016-06-11
Fix the warning message from not using the editor theme, closes #5002
Juan Linietsky
2016-06-11
Prevent crash in specific situation of removing a plugin, fixes #5019
Juan Linietsky
2016-06-09
Better way to disable asset library
Juan Linietsky
2016-06-09
Disable asset library compilation if no openssl exists
Juan Linietsky
2016-06-08
Merge pull request #5007 from bojidar-bg/asset-store
Juan Linietsky
2016-06-08
Merge pull request #5093 from DimOkGamer/more_translatable_strings
Juan Linietsky
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-06-07
Fixed localization in file dialogs
DimOkGamer
2016-06-07
Update asset library editor plugin - new functionality and fixes
Bojidar Marinov
2016-06-06
Merge pull request #5026 from Geequlim/patch9frame-extension
Juan Linietsky
2016-06-06
Merge pull request #5056 from SaracenOne/bitmask_import_plugin
Juan Linietsky
2016-06-06
HiDPI: Use global/hidpi_mode as property
Rémi Verschelde
2016-06-05
make hdpi manually configurable in project settings
Juan Linietsky
2016-06-05
Bitmask import plugin
Saracen
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-06-05
Add plugin to pick texture region and patch margins for Patch9Frame
Geequlim
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-06-03
Signals became a tab
Juan Linietsky
2016-06-03
Cleaned up remote menu
Juan Linietsky
2016-06-02
Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
Rémi Verschelde
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
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