Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-08 | editor_node: add an option to stop the update spinner from spinning, fixes #6653 | J08nY | |
2016-09-21 | Fix crash when disabling main screen plugin | George Marques | |
2016-09-19 | Merge pull request #6549 from Hinsbart/default_layout | Rémi Verschelde | |
Make the choosable default editor layout the same as the actual default [ci skip] | |||
2016-09-19 | Make the choosable default editor layout the same as the actual default one. | Andreas Haas | |
Fixes #6266 | |||
2016-09-16 | Add a function to plugin get the main screen parent | George Marques | |
- Fix a bug where the main screen button did not disappear when the plugin was deactivated. | |||
2016-09-14 | Call run callback | Juan Linietsky | |
2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | |
2016-09-13 | Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵ | Juan Linietsky | |
single dock column like in 1.0 if that's the case. | |||
2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | |
-Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||
2016-09-13 | -Add a distraction free mode button (so users know it's there) | Juan Linietsky | |
-Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings. | |||
2016-09-11 | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | |
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | |||
2016-09-10 | -Added bindings to the resource filesystem for editor | Juan Linietsky | |
-Added set_child_rect, which was unavailable for script | |||
2016-09-10 | Made it possible to properly draw over the 2D canvas for 2D objects. ↵ | Juan Linietsky | |
Arranged some functions to achieve this. | |||
2016-09-10 | -Added way to generate resource previews from script plugin. | Juan Linietsky | |
-Updated documentation | |||
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | |
Fix some more warnings | |||
2016-09-09 | Move hardcoded theme colors from editor_node into editor_themes | Ralf Hölzemer | |
2016-09-08 | Merge pull request #6190 from iammangod96/patch-1 | Ignacio Etcheverry | |
Fixed running the game before saving scene | |||
2016-08-29 | Merge pull request #6185 from TheHX/pr-issue-3496 | Rémi Verschelde | |
Better editor settings for the FileSystem dock | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-18 | Fixed running the game before saving scene | Manish Sharma | |
Closes #6184 | |||
2016-08-16 | Better editor settings for the FileSystem dock | Franklin Sobrinho | |
* Save the current display mode when changing it from the dock | |||
2016-08-13 | Fix various warnings | Johan Manuel | |
The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements. | |||
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-27 | AboutDialog: Popup respecting its minimum size | Ignacio Etcheverry | |
2016-07-25 | Fix some warnings | Johan Manuel | |
2016-07-23 | Merge pull request #5821 from TheHX/issue-5795 | Rémi Verschelde | |
Improved FileSystem dock "Instance" option | |||
2016-07-22 | Removed support for saving paths as relative, closes #5728 | Juan Linietsky | |
Editor now has good refactoring tools, so this function is mostly obsolete | |||
2016-07-21 | "FileSystem" dock now instance all selected scenes in one action | Franklin Sobrinho | |
2016-07-21 | Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵ | Juan Linietsky | |
scenes dock since a long time). | |||
2016-07-19 | Fix main scene not being saved when set via Play button | Rémi Verschelde | |
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene. | |||
2016-07-17 | Merge pull request #5758 from TheHX/issue-5756 | Rémi Verschelde | |
Fix editor states saving, and remove related error messages | |||
2016-07-17 | Fix editor states saving, and remove related error messages | Franklin Sobrinho | |
2016-07-16 | Merge pull request #5467 from RandomShaper/enhance-tidy-extensions | Juan Linietsky | |
Enhance/tidy file extensions management | |||
2016-07-11 | Fix "Play custom scene" keyboard shortcut | Franklin Sobrinho | |
2016-07-10 | As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENES | Juan Linietsky | |
2016-07-10 | Merge pull request #5385 from volzhs/autosave-android | Juan Linietsky | |
Fix autosave when run on remote device | |||
2016-07-10 | Merge pull request #5421 from MarianoGnu/issues | Juan Linietsky | |
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 | |||
2016-07-10 | Fix custom types showing on wrong dialogs | Franklin Sobrinho | |
* The custom types are visible when the dialog is shown | |||
2016-07-09 | do not show help on multi node selection, array editing, etc, closes #5550 | Juan Linietsky | |
2016-07-08 | save the editor state of the right scene instead of current | MarianoGNU | |
2016-07-08 | Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 | MarianoGNU | |
2016-07-08 | Cleanup: drop ImportSettingsDialog, replaced by contextual actions | Rémi Verschelde | |
Note that it was already commented out. | |||
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-06 | Only allow built-in scripts to be edited when the scene they belong to is ↵ | Juan Linietsky | |
loaded, closes #5403 | |||
2016-07-03 | Added proper resource preview cache invalidation, fixes #5342 | Juan Linietsky | |
2016-06-29 | Fix main(2D, 3D, Script) panel not updated when start up and select from ↵ | volzhs | |
tool button | |||
2016-06-28 | Editor properly reloads scenes if they changed on disk or were reimported | Juan Linietsky | |
2016-06-28 | Revert "make default extension .tscn" | Pedro J. Estébanez | |
This reverts commit 29177e1e9b2644cfa2d5efe6fcfe2605b84ed68c. |