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path: root/tools/editor/editor_node.cpp
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2016-01-13Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky
2016-01-11Merge pull request #3320 from neikeq/ed_layouts_defaultRémi Verschelde
Allow to override the default editor layout
2016-01-11Allow to override the default editor layoutIgnacio Etcheverry
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-11Merge pull request #3276 from TheHX/pr-quick-openRémi Verschelde
Quick open now can open multiple scenes and scripts
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵Juan Linietsky
texture state. Fixes #3102
2016-01-10restored quit to project list keybinding, but kept change for OSX, closes #3185Juan Linietsky
2016-01-10wrong extensions shown when saving resources fixedJuan Linietsky
2016-01-09Fix some error messagesFranklin Sobrinho
2016-01-08Merge pull request #3280 from neikeq/issue_3227Rémi Verschelde
Fix TileSet not refreshed after exporting without merge
2016-01-08Fix TileSet not refreshed after exporting without mergeIgnacio Etcheverry
2016-01-08Scene->Close scene: ask confirmation only when unsaved changesIgnacio Etcheverry
2016-01-08Quick open now can open multiple scenes and scriptsFranklin Sobrinho
2016-01-06Merge pull request #3208 from nounoursheureux/masterRémi Verschelde
You can now create an inherited scene based on an already opened scene
2016-01-06You can create an inherited scene based on an already opened scene.Nounours Heureux
2016-01-06Merge pull request #3187 from neikeq/fix_3186Rémi Verschelde
Fix editor layout saving
2016-01-06Merge pull request #3219 from nounoursheureux/change_subscene_stringRémi Verschelde
Change Import > Sub-Scene to Import > Node from scene
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03Change Import > Sub-Scene to Import > Node from sceneNounours Heureux
2016-01-01Fix editor layout savingIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31changed shortcuts to be better friends with OSX, closes #2398Juan Linietsky
2015-12-31properly implement save as from script editor, fixes #2415Juan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
2015-12-15Merge pull request #3083 from TheHX/pr-file-dialogRémi Verschelde
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15Add editor setting for display mode on file dialog and filesystem dockFranklin Sobrinho
2015-12-14Added input actions renamingIgnacio Etcheverry
2015-12-14Fix editor layouts broken after 9a7ff65Ignacio Etcheverry
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13Merge pull request #3047 from eska014/fix-play-project-buttonRémi Verschelde
Fix "Play Project" button icon
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky
reloaded in godot UI, fixes #3003
2015-12-08Merge pull request #2873 from neikeq/editor_layoutsJuan Linietsky
Editor layouts menu
2015-12-08Fix "Play Project" buttoneska
2015-12-06Better hidden folders display preferences for editor file dialogsFranklin Sobrinho
2015-12-04Fix 'Save Scene' doing nothing on new scenesneikeq
2015-12-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-04-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-03Fix editor crash after closing scene with certain types of nodesFranklin Sobrinho
2015-11-29-orphan resource explorer dialog + tools menuJuan Linietsky
2015-11-28Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-11-28-Fixed bug with scene inheritance, should work againJuan Linietsky
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-25Editor layouts menuneikeq
2015-11-25Merge pull request #2910 from est31/export_error_on_headlessRémi Verschelde
Print errors to console when exporting
2015-11-25Print errors to console when exportingest31
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
2015-11-25Put 2D, 3D and Script editor index in enumneikeq
To avoid invalid index out of bounds mistakes.
2015-11-25Fix switching between 2D/3D/Scriptneikeq
2015-11-21Implement name filter to PropertyEditorFranklin Sobrinho
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-20Merge pull request #2825 from StraToN/fix-tabclose-confirmationJuan Linietsky
Ask confirmation on closing a scene tab
2015-11-19fix with refactoring, refrash re-run iconAlexander Holland