summaryrefslogtreecommitdiff
path: root/tools/editor/editor_node.cpp
AgeCommit message (Collapse)Author
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-02Merge pull request #7364 from ↵Rémi Verschelde
guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-24Add new option to always open output on playGuilherme Felipe
2016-12-23Merge pull request #7347 from bebae/masterRémi Verschelde
Allows to start the scene with custom arguments within the editor
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-21Allows to start the scene with custom arguments within the editorbebae
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args
2016-10-29-Many many fixesJuan Linietsky
-Gizmos work again
2016-10-29Won't change editor tabs when using External Editor.Henrique L. Alves
Fixes issue #3046.
2016-10-08editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY
2016-10-07-the new shader language seems to workJuan Linietsky
-shader editor plugin can edit shaders -code completion in shader editor plugin
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-10-03Merge pull request #6575 from Geequlim/more_themesRémi Verschelde
More custom theme support for editor
2016-09-21Fix crash when disabling main screen pluginGeorge Marques
2016-09-20More custom theme support for editorGeequlim
2016-09-19Merge pull request #6549 from Hinsbart/default_layoutRémi Verschelde
Make the choosable default editor layout the same as the actual default [ci skip]
2016-09-19Make the choosable default editor layout the same as the actual default one.Andreas Haas
Fixes #6266
2016-09-16Add a function to plugin get the main screen parentGeorge Marques
- Fix a bug where the main screen button did not disappear when the plugin was deactivated.
2016-09-14Call run callbackJuan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-13Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵Juan Linietsky
single dock column like in 1.0 if that's the case.
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13-Add a distraction free mode button (so users know it's there)Juan Linietsky
-Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-11-Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-10-Added bindings to the resource filesystem for editorJuan Linietsky
-Added set_child_rect, which was unavailable for script
2016-09-10Made it possible to properly draw over the 2D canvas for 2D objects. ↵Juan Linietsky
Arranged some functions to achieve this.
2016-09-10-Added way to generate resource previews from script plugin.Juan Linietsky
-Updated documentation
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
Fix some more warnings
2016-09-09Move hardcoded theme colors from editor_node into editor_themesRalf Hölzemer
2016-09-08Merge pull request #6190 from iammangod96/patch-1Ignacio Etcheverry
Fixed running the game before saving scene
2016-08-29Merge pull request #6185 from TheHX/pr-issue-3496Rémi Verschelde
Better editor settings for the FileSystem dock
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-18Fixed running the game before saving sceneManish Sharma
Closes #6184
2016-08-16Better editor settings for the FileSystem dockFranklin Sobrinho
* Save the current display mode when changing it from the dock
2016-08-13Fix various warningsJohan Manuel
The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements.
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-27AboutDialog: Popup respecting its minimum sizeIgnacio Etcheverry
2016-07-25Fix some warningsJohan Manuel
2016-07-23Merge pull request #5821 from TheHX/issue-5795Rémi Verschelde
Improved FileSystem dock "Instance" option
2016-07-22Removed support for saving paths as relative, closes #5728Juan Linietsky
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-21"FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho