Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-25 | Merge pull request #2910 from est31/export_error_on_headless | Rémi Verschelde | |
Print errors to console when exporting | |||
2015-11-25 | Print errors to console when exporting | est31 | |
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found. | |||
2015-11-25 | Put 2D, 3D and Script editor index in enum | neikeq | |
To avoid invalid index out of bounds mistakes. | |||
2015-11-25 | Fix switching between 2D/3D/Script | neikeq | |
2015-11-21 | Implement name filter to PropertyEditor | Franklin Sobrinho | |
- Add search bar to Inspector tab and to Project and Editor settings dialog | |||
2015-11-20 | Merge pull request #2825 from StraToN/fix-tabclose-confirmation | Juan Linietsky | |
Ask confirmation on closing a scene tab | |||
2015-11-19 | fix with refactoring, refrash re-run icon | Alexander Holland | |
2015-11-19 | Ask confirmation on closing a scene tab | Julian Murgia - StraToN | |
2015-11-19 | Merge pull request #2349 from neikeq/dock_patch | Juan Linietsky | |
Hide right UR and BR dock slots by default | |||
2015-11-19 | Merge pull request #2696 from AlexHolly/restart-feature-on-running | Juan Linietsky | |
replay on play if already playing for scene and main + switch icon to… | |||
2015-11-18 | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation | Juan Linietsky | |
Visual studio 2015 compilation | |||
2015-11-18 | Merge pull request #2676 from neikeq/inspector_history_tooltip | Juan Linietsky | |
Tooltip for the Inspector's history button | |||
2015-11-18 | -fixed tabs | Juan Linietsky | |
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
2015-11-09 | -support for stereo ima-adpcm sample compression & playback | Juan Linietsky | |
-support for converting samples to ima-adpcm upon export | |||
2015-10-29 | Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix) | ZuBsPaCe | |
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found | |||
2015-10-28 | replay on play if already playing for scene and main + switch icon to reload ↵ | Alexander Holland | |
if running. | |||
2015-10-25 | Tooltip for the Inspector's history button | neikeq | |
2015-10-22 | Fix #2623 | Julian Murgia - StraToN | |
2015-10-17 | -remove path after inheriting, fixes #2616 | Juan Linietsky | |
2015-10-17 | Merge pull request #2362 from AlexHolly/update-scene-tab-fix | Juan Linietsky | |
[UI-FIX] - Update scene tabs on save | |||
2015-10-17 | Merge pull request #2380 from StraToN/tabs-buttons | Juan Linietsky | |
Tab close button + display policies + application on Scenes Tabs | |||
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz | |
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | |||
2015-10-10 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-09-28 | Merge pull request #2528 from MarianoGnu/sprite-edit | Juan Linietsky | |
SpriteRegionEditor | |||
2015-09-28 | Add SpriteRegionEditor and update Polygon2DUVEditor | MarianoGNU | |
Both with snap and grid support | |||
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-01 | -removed resources dock, good bye old friend | Juan Linietsky | |
2015-08-29 | -Properly keep animation editor and viewport state while switching scene tabs | Juan Linietsky | |
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
-icons to show node menus | |||
2015-08-25 | Show documentation for properties on hover. | Juan Linietsky | |
This works if the property has been documented (about half are at this point) | |||
2015-08-25 | Multiple, simultaneous node editing spuport!! | Juan Linietsky | |
..but will you be brave enough to try it? :) | |||
2015-08-23 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-08-18 | Added close button to tab. Added 4 display policies for this close button ↵ | Julian Murgia - StraToN | |
(show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy. | |||
2015-08-12 | update scene tabs on save - fix | Alexander Holland | |
2015-08-09 | Hide right_r dock slots by default | neikeq | |
2015-08-08 | Merge pull request #2316 from StraToN/clearconsole | Juan Linietsky | |
Clear output console (Button + clear on Play) | |||
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-07-30 | Damnit, forgot one more debug line >< | Julian Murgia - StraToN | |
2015-07-30 | Added automatic clear output on Play in Godot Settings | Julian Murgia - StraToN | |
2015-07-26 | QOL, script buttons in scene tabs | Juan Linietsky | |
2015-07-24 | -added icons for root node types on tabs | Juan Linietsky | |
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky | |
-properly completes text arguments -includes the "/root" autoloads | |||
2015-06-24 | added a tiny bit more space to docks and script tab | Juan Linietsky | |