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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.cpp
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Author
2016-06-18
make default extension .tscn
Juan Linietsky
2016-06-18
Drop fully commented-out files
Rémi Verschelde
2016-06-18
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
Juan Linietsky
2016-06-17
-added missing .inc files
Juan Linietsky
2016-06-15
Added fullscreen and distraction free mode shorcuts
Paulb23
2016-06-13
-Add visible IO errors when closing a file fails due to it being locked (most...
Juan Linietsky
2016-06-11
Fix the warning message from not using the editor theme, closes #5002
Juan Linietsky
2016-06-11
Prevent crash in specific situation of removing a plugin, fixes #5019
Juan Linietsky
2016-06-09
Better way to disable asset library
Juan Linietsky
2016-06-09
Disable asset library compilation if no openssl exists
Juan Linietsky
2016-06-08
Merge pull request #5007 from bojidar-bg/asset-store
Juan Linietsky
2016-06-08
Merge pull request #5093 from DimOkGamer/more_translatable_strings
Juan Linietsky
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-06-07
Fixed localization in file dialogs
DimOkGamer
2016-06-07
Update asset library editor plugin - new functionality and fixes
Bojidar Marinov
2016-06-06
Merge pull request #5026 from Geequlim/patch9frame-extension
Juan Linietsky
2016-06-06
Merge pull request #5056 from SaracenOne/bitmask_import_plugin
Juan Linietsky
2016-06-06
HiDPI: Use global/hidpi_mode as property
Rémi Verschelde
2016-06-05
make hdpi manually configurable in project settings
Juan Linietsky
2016-06-05
Bitmask import plugin
Saracen
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-06-05
Add plugin to pick texture region and patch margins for Patch9Frame
Geequlim
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-06-03
Signals became a tab
Juan Linietsky
2016-06-03
Cleaned up remote menu
Juan Linietsky
2016-06-02
Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
Rémi Verschelde
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-05-30
Added more translatable strings in code. Updated template tools.pot.
DimOkGamer
2016-05-30
Added fullscreen and distraction free modes
Paulb23
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-29
Finalized DynamicFont implementation
Juan Linietsky
2016-05-28
Editor: Fix base dir when going back to project manager
Rémi Verschelde
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-23
use node name as filename when save scene
volzhs
2016-05-21
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-21
i18n: Use %d instead of %i in vformat
Rémi Verschelde
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
2016-05-15
Changes to FileSystem Dock
Juan Linietsky
2016-05-11
ability to drag scenes from filesystem to tree for instancing
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-05-04
i18n: Don't make print_line calls translatable
Rémi Verschelde
2016-05-03
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-02
Fix checking unsaved changes only in current scene
Ignacio Etcheverry
2016-05-01
Support for dynamic fonts (TTF)
Juan Linietsky
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