Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | changed shortcuts to be better friends with OSX, closes #2398 | Juan Linietsky | |
2015-12-31 | properly implement save as from script editor, fixes #2415 | Juan Linietsky | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-21 | -Fix to progress dialog, speding it up | Juan Linietsky | |
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | |||
2015-12-15 | Merge pull request #3083 from TheHX/pr-file-dialog | Rémi Verschelde | |
Add editor setting for display mode on file dialog and filesystem dock | |||
2015-12-15 | Add editor setting for display mode on file dialog and filesystem dock | Franklin Sobrinho | |
2015-12-14 | Added input actions renaming | Ignacio Etcheverry | |
2015-12-14 | Fix editor layouts broken after 9a7ff65 | Ignacio Etcheverry | |
2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | |
(it's clevery done so local changes to scenes are kept even if unsaved) | |||
2015-12-13 | Merge pull request #3047 from eska014/fix-play-project-button | Rémi Verschelde | |
Fix "Play Project" button icon | |||
2015-12-09 | -ability to change scripts in external editor and still have properties ↵ | Juan Linietsky | |
reloaded in godot UI, fixes #3003 | |||
2015-12-08 | Merge pull request #2873 from neikeq/editor_layouts | Juan Linietsky | |
Editor layouts menu | |||
2015-12-08 | Fix "Play Project" button | eska | |
2015-12-06 | Better hidden folders display preferences for editor file dialogs | Franklin Sobrinho | |
2015-12-04 | Fix 'Save Scene' doing nothing on new scenes | neikeq | |
2015-12-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-04 | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵ | Juan Linietsky | |
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster | |||
2015-12-03 | Fix editor crash after closing scene with certain types of nodes | Franklin Sobrinho | |
2015-11-29 | -orphan resource explorer dialog + tools menu | Juan Linietsky | |
2015-11-28 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | |
-Proper .tscn and .tres parsing, should work, please test well! | |||
2015-11-25 | Editor layouts menu | neikeq | |
2015-11-25 | Merge pull request #2910 from est31/export_error_on_headless | Rémi Verschelde | |
Print errors to console when exporting | |||
2015-11-25 | Print errors to console when exporting | est31 | |
Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found. | |||
2015-11-25 | Put 2D, 3D and Script editor index in enum | neikeq | |
To avoid invalid index out of bounds mistakes. | |||
2015-11-25 | Fix switching between 2D/3D/Script | neikeq | |
2015-11-21 | Implement name filter to PropertyEditor | Franklin Sobrinho | |
- Add search bar to Inspector tab and to Project and Editor settings dialog | |||
2015-11-20 | Merge pull request #2825 from StraToN/fix-tabclose-confirmation | Juan Linietsky | |
Ask confirmation on closing a scene tab | |||
2015-11-19 | fix with refactoring, refrash re-run icon | Alexander Holland | |
2015-11-19 | Ask confirmation on closing a scene tab | Julian Murgia - StraToN | |
2015-11-19 | Merge pull request #2349 from neikeq/dock_patch | Juan Linietsky | |
Hide right UR and BR dock slots by default | |||
2015-11-19 | Merge pull request #2696 from AlexHolly/restart-feature-on-running | Juan Linietsky | |
replay on play if already playing for scene and main + switch icon to… | |||
2015-11-18 | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation | Juan Linietsky | |
Visual studio 2015 compilation | |||
2015-11-18 | Merge pull request #2676 from neikeq/inspector_history_tooltip | Juan Linietsky | |
Tooltip for the Inspector's history button | |||
2015-11-18 | -fixed tabs | Juan Linietsky | |
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
2015-11-09 | -support for stereo ima-adpcm sample compression & playback | Juan Linietsky | |
-support for converting samples to ima-adpcm upon export | |||
2015-10-29 | Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix) | ZuBsPaCe | |
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found | |||
2015-10-28 | replay on play if already playing for scene and main + switch icon to reload ↵ | Alexander Holland | |
if running. | |||
2015-10-25 | Tooltip for the Inspector's history button | neikeq | |
2015-10-22 | Fix #2623 | Julian Murgia - StraToN | |
2015-10-17 | -remove path after inheriting, fixes #2616 | Juan Linietsky | |
2015-10-17 | Merge pull request #2362 from AlexHolly/update-scene-tab-fix | Juan Linietsky | |
[UI-FIX] - Update scene tabs on save | |||
2015-10-17 | Merge pull request #2380 from StraToN/tabs-buttons | Juan Linietsky | |
Tab close button + display policies + application on Scenes Tabs | |||
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz | |
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | |||
2015-10-10 | Merge branch 'master' of https://github.com/okamstudio/godot | reduz | |
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-09-28 | Merge pull request #2528 from MarianoGnu/sprite-edit | Juan Linietsky | |
SpriteRegionEditor |