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path: root/tools/editor/editor_node.cpp
AgeCommit message (Expand)Author
2017-01-25Merge pull request #7642 from guilhermefelipecgs/add_categoryRémi Verschelde
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-25Add run/output categoryGuilherme Felipe
2017-01-25Include filesystem dock split offset in editor layoutsPedro J. Estébanez
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-21Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Add a API to add/remove items to the "Tools" menuFranklin Sobrinho
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12some class renamesJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-08Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_...Rémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-24Add new option to always open output on playGuilherme Felipe
2016-12-23Merge pull request #7347 from bebae/masterRémi Verschelde
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-21Allows to start the scene with custom arguments within the editorbebae
2016-10-29-Many many fixesJuan Linietsky
2016-10-29Won't change editor tabs when using External Editor.Henrique L. Alves
2016-10-08editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Merge pull request #6575 from Geequlim/more_themesRémi Verschelde
2016-09-21Fix crash when disabling main screen pluginGeorge Marques
2016-09-20More custom theme support for editorGeequlim
2016-09-19Merge pull request #6549 from Hinsbart/default_layoutRémi Verschelde
2016-09-19Make the choosable default editor layout the same as the actual default one.Andreas Haas
2016-09-16Add a function to plugin get the main screen parentGeorge Marques