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path: root/tools/editor/editor_node.cpp
AgeCommit message (Expand)Author
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-12Merge pull request #7352 from Zylann/polylineRémi Verschelde
2017-02-12Merge pull request #7757 from volzhs/save-debug-optionsRémi Verschelde
2017-02-12Merge pull request #7740 from magyar123/masterRémi Verschelde
2017-02-08Save and restore debug optionsvolzhs
2017-02-06Add editor option for automatically closing the output when stopping the game.mbalint12
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-04completed scene importing (I hope?)Juan Linietsky
2017-02-04Scene import more or less working, needs some missing features.Juan Linietsky
2017-02-03OBJ file importing!Juan Linietsky
2017-02-02wav file importing!Juan Linietsky
2017-02-01CSV translation import pluginJuan Linietsky
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-25Merge pull request #7642 from guilhermefelipecgs/add_categoryRémi Verschelde
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-25Add run/output categoryGuilherme Felipe
2017-01-25Include filesystem dock split offset in editor layoutsPedro J. Estébanez
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-21Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Add a API to add/remove items to the "Tools" menuFranklin Sobrinho
2017-01-15Added Line2D node that draws a polygon-based lineMarc Gilleron
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12some class renamesJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-08Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_...Rémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-24Add new option to always open output on playGuilherme Felipe
2016-12-23Merge pull request #7347 from bebae/masterRémi Verschelde