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path: root/tools/editor/editor_node.cpp
AgeCommit message (Expand)Author
2016-06-05Add plugin to pick texture region and patch margins for Patch9FrameGeequlim
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
2016-06-03Cleaned up remote menuJuan Linietsky
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
2016-05-30Added fullscreen and distraction free modesPaulb23
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
2016-05-29Finalized DynamicFont implementationJuan Linietsky
2016-05-28Editor: Fix base dir when going back to project managerRémi Verschelde
2016-05-27Changed import workflowJuan Linietsky
2016-05-23-Improve resource previewsJuan Linietsky
2016-05-23use node name as filename when save scenevolzhs
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
2016-05-16Contextualized Scene Tree menuJuan Linietsky
2016-05-15Changes to FileSystem DockJuan Linietsky
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-05-02Fix checking unsaved changes only in current sceneIgnacio Etcheverry
2016-05-01Support for dynamic fonts (TTF)Juan Linietsky
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-17Fix 'Quit to Project Manager' not stopping the running applicationIgnacio Etcheverry
2016-04-06Merge pull request #4174 from Hodes/masterRémi Verschelde
2016-04-02Enables the possibility of editing on multiple plugins at same time on same o...hodes
2016-03-26Stopped save scene flicker, issue 4118Paulb23
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
2016-03-11Merge pull request #4011 from neikeq/fix_regr_3280Rémi Verschelde
2016-03-11TileSet Export: Avoid invalid error when merge is enabled but file does not e...Ignacio Etcheverry
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-05Removed "__editor_plugin_screen__" metadata creationFranklin Sobrinho
2016-02-29-wip on addon editorJuan Linietsky
2016-02-28Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
2016-02-27First attempt at making a more useful EditorPlugin API. Still undocumented, b...Juan Linietsky
2016-02-25adds -pm and -project_manager command line options to start project managerAriel Manzur
2016-02-24Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810Julian Murgia - StraToN
2016-02-20Added a setting in editor defining scene tabs close button policy. Fixes #3777Julian Murgia - StraToN
2016-02-18Keep 'Play custom scene' button unpressed when not runningIgnacio Etcheverry
2016-02-17Remove unimplemented SceneAnimationImport plugin from menuRémi Verschelde
2016-02-17Added option to restart custom sceneIgnacio Etcheverry
2016-02-17Fix _quick_run method (Play custom scene)Ignacio Etcheverry