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path: root/tools/editor/editor_node.cpp
AgeCommit message (Collapse)Author
2016-02-10export from command lineAriel Manzur
2016-02-08-Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky
2016-01-27Fix animation toolbarFranklin Sobrinho
2016-01-27defer project export filesystem update if not visibleJuan Linietsky
2016-01-25Merge pull request #3435 from neikeq/output_focus_stealJuan Linietsky
Fix Output panel annoying focus steal
2016-01-24Fix Output panel annoying focus stealIgnacio Etcheverry
2016-01-23-Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky
2016-01-23-Fixed revert scene, should work proprely now, fixes #2782Juan Linietsky
2016-01-21EditorNode: Ignore unhandled input if there is a dialog visibleIgnacio Etcheverry
2016-01-17-Massive editor dialog cleanupJuan Linietsky
-Added a bottom menu list
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
2016-01-15Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15Merge pull request #3329 from SaracenOne/color_ramp_fixRémi Verschelde
Color Ramp Editor Plugin Fix
2016-01-14properly export sample compression type optionJuan Linietsky
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky
changed. Fixes #3201
2016-01-13Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky
2016-01-12Fixed color ramp editor plugin to allow editing color ramps while in the ↵Saracen
spatial editor.
2016-01-11Merge pull request #3320 from neikeq/ed_layouts_defaultRémi Verschelde
Allow to override the default editor layout
2016-01-11Allow to override the default editor layoutIgnacio Etcheverry
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-11Merge pull request #3276 from TheHX/pr-quick-openRémi Verschelde
Quick open now can open multiple scenes and scripts
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵Juan Linietsky
texture state. Fixes #3102
2016-01-10restored quit to project list keybinding, but kept change for OSX, closes #3185Juan Linietsky
2016-01-10wrong extensions shown when saving resources fixedJuan Linietsky
2016-01-09Fix some error messagesFranklin Sobrinho
2016-01-08Merge pull request #3280 from neikeq/issue_3227Rémi Verschelde
Fix TileSet not refreshed after exporting without merge
2016-01-08Fix TileSet not refreshed after exporting without mergeIgnacio Etcheverry
2016-01-08Scene->Close scene: ask confirmation only when unsaved changesIgnacio Etcheverry
2016-01-08Quick open now can open multiple scenes and scriptsFranklin Sobrinho
2016-01-06Merge pull request #3208 from nounoursheureux/masterRémi Verschelde
You can now create an inherited scene based on an already opened scene
2016-01-06You can create an inherited scene based on an already opened scene.Nounours Heureux
2016-01-06Merge pull request #3187 from neikeq/fix_3186Rémi Verschelde
Fix editor layout saving
2016-01-06Merge pull request #3219 from nounoursheureux/change_subscene_stringRémi Verschelde
Change Import > Sub-Scene to Import > Node from scene
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03Change Import > Sub-Scene to Import > Node from sceneNounours Heureux
2016-01-01Fix editor layout savingIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31changed shortcuts to be better friends with OSX, closes #2398Juan Linietsky
2015-12-31properly implement save as from script editor, fixes #2415Juan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
2015-12-15Merge pull request #3083 from TheHX/pr-file-dialogRémi Verschelde
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15Add editor setting for display mode on file dialog and filesystem dockFranklin Sobrinho
2015-12-14Added input actions renamingIgnacio Etcheverry
2015-12-14Fix editor layouts broken after 9a7ff65Ignacio Etcheverry
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13Merge pull request #3047 from eska014/fix-play-project-buttonRémi Verschelde
Fix "Play Project" button icon
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky
reloaded in godot UI, fixes #3003
2015-12-08Merge pull request #2873 from neikeq/editor_layoutsJuan Linietsky
Editor layouts menu
2015-12-08Fix "Play Project" buttoneska