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path: root/tools/editor/editor_node.cpp
AgeCommit message (Expand)Author
2016-06-18Removed lots of printsDaniel J. Ramirez
2016-06-18Drop fully commented-out filesRémi Verschelde
2016-06-18Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky
2016-06-17-added missing .inc filesJuan Linietsky
2016-06-15Added fullscreen and distraction free mode shorcutsPaulb23
2016-06-13-Add visible IO errors when closing a file fails due to it being locked (most...Juan Linietsky
2016-06-11Fix the warning message from not using the editor theme, closes #5002Juan Linietsky
2016-06-11Prevent crash in specific situation of removing a plugin, fixes #5019Juan Linietsky
2016-06-09Better way to disable asset libraryJuan Linietsky
2016-06-09Disable asset library compilation if no openssl existsJuan Linietsky
2016-06-08Merge pull request #5007 from bojidar-bg/asset-storeJuan Linietsky
2016-06-08Merge pull request #5093 from DimOkGamer/more_translatable_stringsJuan Linietsky
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-07Fixed localization in file dialogsDimOkGamer
2016-06-07Update asset library editor plugin - new functionality and fixesBojidar Marinov
2016-06-06Merge pull request #5026 from Geequlim/patch9frame-extensionJuan Linietsky
2016-06-06Merge pull request #5056 from SaracenOne/bitmask_import_pluginJuan Linietsky
2016-06-06HiDPI: Use global/hidpi_mode as propertyRémi Verschelde
2016-06-05make hdpi manually configurable in project settingsJuan Linietsky
2016-06-05Bitmask import pluginSaracen
2016-06-04-customizable shortcuts in editorJuan Linietsky
2016-06-05Add plugin to pick texture region and patch margins for Patch9FrameGeequlim
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
2016-06-03Cleaned up remote menuJuan Linietsky
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
2016-05-30Added fullscreen and distraction free modesPaulb23
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
2016-05-29Finalized DynamicFont implementationJuan Linietsky
2016-05-28Editor: Fix base dir when going back to project managerRémi Verschelde
2016-05-27Changed import workflowJuan Linietsky
2016-05-23-Improve resource previewsJuan Linietsky
2016-05-23use node name as filename when save scenevolzhs
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
2016-05-16Contextualized Scene Tree menuJuan Linietsky
2016-05-15Changes to FileSystem DockJuan Linietsky
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-05-02Fix checking unsaved changes only in current sceneIgnacio Etcheverry
2016-05-01Support for dynamic fonts (TTF)Juan Linietsky