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path: root/tools/editor/editor_node.cpp
AgeCommit message (Collapse)Author
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
Added fullscreen and distraction free modes
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
also improved Russian localization.
2016-05-30Added fullscreen and distraction free modesPaulb23
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-28Editor: Fix base dir when going back to project managerRémi Verschelde
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045.
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-23use node name as filename when save scenevolzhs
fix #4723
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-15Changes to FileSystem DockJuan Linietsky
-Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-05-02Fix checking unsaved changes only in current sceneIgnacio Etcheverry
2016-05-01Support for dynamic fonts (TTF)Juan Linietsky
Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required.
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-17Fix 'Quit to Project Manager' not stopping the running applicationIgnacio Etcheverry
2016-04-06Merge pull request #4174 from Hodes/masterRémi Verschelde
Multiple editor plugins for same obj type
2016-04-02Enables the possibility of editing on multiple plugins at same time on same ↵hodes
object type.
2016-03-26Stopped save scene flicker, issue 4118Paulb23
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-11Merge pull request #4011 from neikeq/fix_regr_3280Rémi Verschelde
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
2016-03-11TileSet Export: Avoid invalid error when merge is enabled but file does not ↵Ignacio Etcheverry
exist
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-05Removed "__editor_plugin_screen__" metadata creationFranklin Sobrinho
2016-02-29-wip on addon editorJuan Linietsky
-fixes instantiable subclasses not working, as reported in #3871
2016-02-28Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-27First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky
but feedback welcome!
2016-02-25adds -pm and -project_manager command line options to start project managerAriel Manzur
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-24Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810Julian Murgia - StraToN
2016-02-20Added a setting in editor defining scene tabs close button policy. Fixes #3777Julian Murgia - StraToN
global/always_show_close_button_in_scene_tabs Default = OFF --> Close button only on active tab ON --> Close button on all tabs
2016-02-18Keep 'Play custom scene' button unpressed when not runningIgnacio Etcheverry
2016-02-17Remove unimplemented SceneAnimationImport plugin from menuRémi Verschelde
The code structure is still available if someone wanted to implement it. Issue #3667 will be kept as a reminder for the added todo.
2016-02-17Added option to restart custom sceneIgnacio Etcheverry
2016-02-17Fix _quick_run method (Play custom scene)Ignacio Etcheverry
2016-02-10export from command lineAriel Manzur
2016-02-08-Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky
2016-01-27Fix animation toolbarFranklin Sobrinho
2016-01-27defer project export filesystem update if not visibleJuan Linietsky