Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-02 | Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode | Rémi Verschelde | |
Added fullscreen and distraction free modes | |||
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-05-30 | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | |
also improved Russian localization. | |||
2016-05-30 | Added fullscreen and distraction free modes | Paulb23 | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-28 | Editor: Fix base dir when going back to project manager | Rémi Verschelde | |
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045. | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-23 | use node name as filename when save scene | volzhs | |
fix #4723 | |||
2016-05-21 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | |
Fixes #4742. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-16 | Contextualized Scene Tree menu | Juan Linietsky | |
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | |||
2016-05-15 | Changes to FileSystem Dock | Juan Linietsky | |
-Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support | |||
2016-05-11 | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support | |||
2016-05-04 | i18n: Don't make print_line calls translatable | Rémi Verschelde | |
2016-05-03 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-05-02 | Fix checking unsaved changes only in current scene | Ignacio Etcheverry | |
2016-05-01 | Support for dynamic fonts (TTF) | Juan Linietsky | |
Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required. | |||
2016-04-28 | Move export GUI debug toggle to export settings window | eska | |
2016-04-17 | Fix 'Quit to Project Manager' not stopping the running application | Ignacio Etcheverry | |
2016-04-06 | Merge pull request #4174 from Hodes/master | Rémi Verschelde | |
Multiple editor plugins for same obj type | |||
2016-04-02 | Enables the possibility of editing on multiple plugins at same time on same ↵ | hodes | |
object type. | |||
2016-03-26 | Stopped save scene flicker, issue 4118 | Paulb23 | |
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-11 | Merge pull request #4011 from neikeq/fix_regr_3280 | Rémi Verschelde | |
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist | |||
2016-03-11 | TileSet Export: Avoid invalid error when merge is enabled but file does not ↵ | Ignacio Etcheverry | |
exist | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-05 | Removed "__editor_plugin_screen__" metadata creation | Franklin Sobrinho | |
2016-02-29 | -wip on addon editor | Juan Linietsky | |
-fixes instantiable subclasses not working, as reported in #3871 | |||
2016-02-28 | Adds EditorPlugin::remove_control_from_bottom_panel() | Zher Huei Lee | |
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too. | |||
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-27 | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | |
but feedback welcome! | |||
2016-02-25 | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | |
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | |||
2016-02-24 | Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 | Julian Murgia - StraToN | |
2016-02-20 | Added a setting in editor defining scene tabs close button policy. Fixes #3777 | Julian Murgia - StraToN | |
global/always_show_close_button_in_scene_tabs Default = OFF --> Close button only on active tab ON --> Close button on all tabs | |||
2016-02-18 | Keep 'Play custom scene' button unpressed when not running | Ignacio Etcheverry | |
2016-02-17 | Remove unimplemented SceneAnimationImport plugin from menu | Rémi Verschelde | |
The code structure is still available if someone wanted to implement it. Issue #3667 will be kept as a reminder for the added todo. | |||
2016-02-17 | Added option to restart custom scene | Ignacio Etcheverry | |
2016-02-17 | Fix _quick_run method (Play custom scene) | Ignacio Etcheverry | |
2016-02-10 | export from command line | Ariel Manzur | |
2016-02-08 | -Property apply limits to V/H Splits in main editor window. Fixes #3567 | Juan Linietsky | |
2016-01-27 | Fix animation toolbar | Franklin Sobrinho | |
2016-01-27 | defer project export filesystem update if not visible | Juan Linietsky | |