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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_node.cpp
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Commit message (
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Author
2016-05-16
Contextualized Scene Tree menu
Juan Linietsky
2016-05-15
Changes to FileSystem Dock
Juan Linietsky
2016-05-11
ability to drag scenes from filesystem to tree for instancing
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-05-04
i18n: Don't make print_line calls translatable
Rémi Verschelde
2016-05-03
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-02
Fix checking unsaved changes only in current scene
Ignacio Etcheverry
2016-05-01
Support for dynamic fonts (TTF)
Juan Linietsky
2016-04-28
Move export GUI debug toggle to export settings window
eska
2016-04-17
Fix 'Quit to Project Manager' not stopping the running application
Ignacio Etcheverry
2016-04-06
Merge pull request #4174 from Hodes/master
Rémi Verschelde
2016-04-02
Enables the possibility of editing on multiple plugins at same time on same o...
hodes
2016-03-26
Stopped save scene flicker, issue 4118
Paulb23
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-11
Merge pull request #4011 from neikeq/fix_regr_3280
Rémi Verschelde
2016-03-11
TileSet Export: Avoid invalid error when merge is enabled but file does not e...
Ignacio Etcheverry
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-05
Removed "__editor_plugin_screen__" metadata creation
Franklin Sobrinho
2016-02-29
-wip on addon editor
Juan Linietsky
2016-02-28
Adds EditorPlugin::remove_control_from_bottom_panel()
Zher Huei Lee
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-27
First attempt at making a more useful EditorPlugin API. Still undocumented, b...
Juan Linietsky
2016-02-25
adds -pm and -project_manager command line options to start project manager
Ariel Manzur
2016-02-24
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
Julian Murgia - StraToN
2016-02-20
Added a setting in editor defining scene tabs close button policy. Fixes #3777
Julian Murgia - StraToN
2016-02-18
Keep 'Play custom scene' button unpressed when not running
Ignacio Etcheverry
2016-02-17
Remove unimplemented SceneAnimationImport plugin from menu
Rémi Verschelde
2016-02-17
Added option to restart custom scene
Ignacio Etcheverry
2016-02-17
Fix _quick_run method (Play custom scene)
Ignacio Etcheverry
2016-02-10
export from command line
Ariel Manzur
2016-02-08
-Property apply limits to V/H Splits in main editor window. Fixes #3567
Juan Linietsky
2016-01-27
Fix animation toolbar
Franklin Sobrinho
2016-01-27
defer project export filesystem update if not visible
Juan Linietsky
2016-01-25
Merge pull request #3435 from neikeq/output_focus_steal
Juan Linietsky
2016-01-24
Fix Output panel annoying focus steal
Ignacio Etcheverry
2016-01-23
-Fixes a bunch of stdout errors, closes #2763 closes #2731
Juan Linietsky
2016-01-23
-Fixed revert scene, should work proprely now, fixes #2782
Juan Linietsky
2016-01-21
EditorNode: Ignore unhandled input if there is a dialog visible
Ignacio Etcheverry
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-15
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Rémi Verschelde
2016-01-15
Merge pull request #3329 from SaracenOne/color_ramp_fix
Rémi Verschelde
2016-01-14
properly export sample compression type option
Juan Linietsky
2016-01-14
-Make sure scenes properly update when switching tabs, even if sub-instances ...
Juan Linietsky
2016-01-13
Properly fix tab scrolling, fixes #3128, fixes #3314
Juan Linietsky
2016-01-12
Fixed color ramp editor plugin to allow editing color ramps while in the spat...
Saracen
2016-01-11
Merge pull request #3320 from neikeq/ed_layouts_default
Rémi Verschelde
2016-01-11
Allow to override the default editor layout
Ignacio Etcheverry
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
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