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path: root/tools/editor/editor_node.cpp
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2016-10-03Merge pull request #6575 from Geequlim/more_themesRémi Verschelde
More custom theme support for editor
2016-09-21Fix crash when disabling main screen pluginGeorge Marques
2016-09-20More custom theme support for editorGeequlim
2016-09-19Merge pull request #6549 from Hinsbart/default_layoutRémi Verschelde
Make the choosable default editor layout the same as the actual default [ci skip]
2016-09-19Make the choosable default editor layout the same as the actual default one.Andreas Haas
Fixes #6266
2016-09-16Add a function to plugin get the main screen parentGeorge Marques
- Fix a bug where the main screen button did not disappear when the plugin was deactivated.
2016-09-14Call run callbackJuan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-13Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵Juan Linietsky
single dock column like in 1.0 if that's the case.
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13-Add a distraction free mode button (so users know it's there)Juan Linietsky
-Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-11-Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-10-Added bindings to the resource filesystem for editorJuan Linietsky
-Added set_child_rect, which was unavailable for script
2016-09-10Made it possible to properly draw over the 2D canvas for 2D objects. ↵Juan Linietsky
Arranged some functions to achieve this.
2016-09-10-Added way to generate resource previews from script plugin.Juan Linietsky
-Updated documentation
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
Fix some more warnings
2016-09-09Move hardcoded theme colors from editor_node into editor_themesRalf Hölzemer
2016-09-08Merge pull request #6190 from iammangod96/patch-1Ignacio Etcheverry
Fixed running the game before saving scene
2016-08-29Merge pull request #6185 from TheHX/pr-issue-3496Rémi Verschelde
Better editor settings for the FileSystem dock
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-18Fixed running the game before saving sceneManish Sharma
Closes #6184
2016-08-16Better editor settings for the FileSystem dockFranklin Sobrinho
* Save the current display mode when changing it from the dock
2016-08-13Fix various warningsJohan Manuel
The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements.
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-27AboutDialog: Popup respecting its minimum sizeIgnacio Etcheverry
2016-07-25Fix some warningsJohan Manuel
2016-07-23Merge pull request #5821 from TheHX/issue-5795Rémi Verschelde
Improved FileSystem dock "Instance" option
2016-07-22Removed support for saving paths as relative, closes #5728Juan Linietsky
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-21"FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho
2016-07-21Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵Juan Linietsky
scenes dock since a long time).
2016-07-19Fix main scene not being saved when set via Play buttonRémi Verschelde
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene.
2016-07-17Merge pull request #5758 from TheHX/issue-5756Rémi Verschelde
Fix editor states saving, and remove related error messages
2016-07-17Fix editor states saving, and remove related error messagesFranklin Sobrinho
2016-07-16Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky
Enhance/tidy file extensions management
2016-07-11Fix "Play custom scene" keyboard shortcutFranklin Sobrinho
2016-07-10As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENESJuan Linietsky
2016-07-10Merge pull request #5385 from volzhs/autosave-androidJuan Linietsky
Fix autosave when run on remote device
2016-07-10Merge pull request #5421 from MarianoGnu/issuesJuan Linietsky
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
2016-07-10Fix custom types showing on wrong dialogsFranklin Sobrinho
* The custom types are visible when the dialog is shown
2016-07-09do not show help on multi node selection, array editing, etc, closes #5550Juan Linietsky
2016-07-08save the editor state of the right scene instead of currentMarianoGNU
2016-07-08Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410MarianoGNU
2016-07-08Cleanup: drop ImportSettingsDialog, replaced by contextual actionsRémi Verschelde
Note that it was already commented out.
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-06Only allow built-in scripts to be edited when the scene they belong to is ↵Juan Linietsky
loaded, closes #5403
2016-07-03Added proper resource preview cache invalidation, fixes #5342Juan Linietsky
2016-06-29Fix main(2D, 3D, Script) panel not updated when start up and select from ↵volzhs
tool button
2016-06-28Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky