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path: root/tools/editor/editor_node.cpp
AgeCommit message (Collapse)Author
2016-05-02Fix checking unsaved changes only in current sceneIgnacio Etcheverry
2016-05-01Support for dynamic fonts (TTF)Juan Linietsky
Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required.
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-17Fix 'Quit to Project Manager' not stopping the running applicationIgnacio Etcheverry
2016-04-06Merge pull request #4174 from Hodes/masterRémi Verschelde
Multiple editor plugins for same obj type
2016-04-02Enables the possibility of editing on multiple plugins at same time on same ↵hodes
object type.
2016-03-26Stopped save scene flicker, issue 4118Paulb23
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-11Merge pull request #4011 from neikeq/fix_regr_3280Rémi Verschelde
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
2016-03-11TileSet Export: Avoid invalid error when merge is enabled but file does not ↵Ignacio Etcheverry
exist
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-05Removed "__editor_plugin_screen__" metadata creationFranklin Sobrinho
2016-02-29-wip on addon editorJuan Linietsky
-fixes instantiable subclasses not working, as reported in #3871
2016-02-28Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-27First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky
but feedback welcome!
2016-02-25adds -pm and -project_manager command line options to start project managerAriel Manzur
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-24Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810Julian Murgia - StraToN
2016-02-20Added a setting in editor defining scene tabs close button policy. Fixes #3777Julian Murgia - StraToN
global/always_show_close_button_in_scene_tabs Default = OFF --> Close button only on active tab ON --> Close button on all tabs
2016-02-18Keep 'Play custom scene' button unpressed when not runningIgnacio Etcheverry
2016-02-17Remove unimplemented SceneAnimationImport plugin from menuRémi Verschelde
The code structure is still available if someone wanted to implement it. Issue #3667 will be kept as a reminder for the added todo.
2016-02-17Added option to restart custom sceneIgnacio Etcheverry
2016-02-17Fix _quick_run method (Play custom scene)Ignacio Etcheverry
2016-02-10export from command lineAriel Manzur
2016-02-08-Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky
2016-01-27Fix animation toolbarFranklin Sobrinho
2016-01-27defer project export filesystem update if not visibleJuan Linietsky
2016-01-25Merge pull request #3435 from neikeq/output_focus_stealJuan Linietsky
Fix Output panel annoying focus steal
2016-01-24Fix Output panel annoying focus stealIgnacio Etcheverry
2016-01-23-Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky
2016-01-23-Fixed revert scene, should work proprely now, fixes #2782Juan Linietsky
2016-01-21EditorNode: Ignore unhandled input if there is a dialog visibleIgnacio Etcheverry
2016-01-17-Massive editor dialog cleanupJuan Linietsky
-Added a bottom menu list
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
2016-01-15Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15Merge pull request #3329 from SaracenOne/color_ramp_fixRémi Verschelde
Color Ramp Editor Plugin Fix
2016-01-14properly export sample compression type optionJuan Linietsky
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky
changed. Fixes #3201
2016-01-13Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky
2016-01-12Fixed color ramp editor plugin to allow editing color ramps while in the ↵Saracen
spatial editor.
2016-01-11Merge pull request #3320 from neikeq/ed_layouts_defaultRémi Verschelde
Allow to override the default editor layout
2016-01-11Allow to override the default editor layoutIgnacio Etcheverry
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-11Merge pull request #3276 from TheHX/pr-quick-openRémi Verschelde
Quick open now can open multiple scenes and scripts
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵Juan Linietsky
texture state. Fixes #3102
2016-01-10restored quit to project list keybinding, but kept change for OSX, closes #3185Juan Linietsky
2016-01-10wrong extensions shown when saving resources fixedJuan Linietsky
2016-01-09Fix some error messagesFranklin Sobrinho
2016-01-08Merge pull request #3280 from neikeq/issue_3227Rémi Verschelde
Fix TileSet not refreshed after exporting without merge
2016-01-08Fix TileSet not refreshed after exporting without mergeIgnacio Etcheverry