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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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editor_log.cpp
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Author
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-09-20
More custom theme support for editor
Geequlim
2016-06-07
Fixed localization in file dialogs
DimOkGamer
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-18
-fixed tabs
Juan Linietsky
2015-07-30
Added automatic clear output on Play in Godot Settings
Julian Murgia - StraToN
2015-07-29
Added "Clear" button top right of output debug console in editor
Julian Murgia - StraToN
2015-05-17
-changed some copyrights to 2015
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky