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path: root/tools/editor/editor_log.cpp
AgeCommit message (Expand)Author
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-09-20More custom theme support for editorGeequlim
2016-06-07Fixed localization in file dialogsDimOkGamer
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-01-17-Massive editor dialog cleanupJuan Linietsky
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-18-fixed tabsJuan Linietsky
2015-07-30Added automatic clear output on Play in Godot SettingsJulian Murgia - StraToN
2015-07-29Added "Clear" button top right of output debug console in editorJulian Murgia - StraToN
2015-05-17-changed some copyrights to 2015Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-09-22-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky