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path: root/tools/editor/editor_help.cpp
AgeCommit message (Collapse)Author
2016-08-01Fix help page title indentationMario Schlack
2016-07-09Fix help search dialog titleseska
2016-06-12Add subsequence search to toolsGeorge Marques
Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open.
2016-06-09Fixed editor help focus issues and input propagationPaulb23
2016-06-04deselect in help when click somewherevolzhs
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-03-18Fix for #4014, changed to 2 instead of 3 chars to trigger searchdemolitions
2016-03-06Merge pull request #3927 from TheHX/issue-3645Rémi Verschelde
Added search box in Class List dialog (Script Editor)
2016-03-05The help page now show the entire object hierarchyFranklin Sobrinho
2016-03-05Added search box in Class List dialog (Script Editor)Franklin Sobrinho
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-17Implement support for [codeblock] tag in helpRémi Verschelde
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs. The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-26-Added table support to RichTextLabelreduz
-Made help more readable, closes #2851
2015-11-27Fix editor help scroll to resultFranklin Sobrinho
2015-11-25Merge pull request #2909 from neikeq/imp_2908Rémi Verschelde
Put 2D, 3D and Script editor table indexes in enum
2015-11-25Put 2D, 3D and Script editor index in enumneikeq
To avoid invalid index out of bounds mistakes.
2015-11-25Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde
Fix bugs caused by merged Script and Help tabs
2015-11-25Fix Class Reference request from Inspectorneikeq
2015-11-25Fix switching between 2D/3D/Scriptneikeq
2015-11-24Remember last help searchneikeq
2015-11-24-work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-20Fix help displayeska
2015-11-19Merge branch 'master' into BBCodeDocsOvnuniarchos
2015-11-17-Merged Script and Help tabsJuan Linietsky
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
2015-10-20BBCode is now allowed anywhere in the inline documentation.Ovnuniarchos
2015-09-29Small readability fixes for the in-game class reference - fixes #2515 and ↵Jack Gold
#2393 (text spacing and top/left padding for the text area, respectively).
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-05-13Fix #1898Guilherme Felipe
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-26makes_editorhelp_uses_editor_settings_bg_coloryg2f
This fixes issue #332 by using the "text_editor/background_color" editor setting as background color for the EditorHelp.
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-10-26Fix some more incorrect bindingsGerold31
2014-09-17Merge pull request #544 from marynate/PR-fix-help-historyJuan Linietsky
Fix bug help history overwrote by tree item selected call back
2014-06-29Bug FixesJuan Linietsky
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
2014-06-23Fix bug help history overwrote by tree item selected call backmarynate
2014-05-13User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes ↵marynate
dialog
2014-05-06Update EditorHelp to response help request other than class; Make sure ↵marynate
EditorHelpSearch dialog popup with search results
2014-05-06Start working on script editor helpmarynate
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-02-20-run script in editorJuan Linietsky
-add search docs dialog that returns places string was found -added flash
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky