Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-26 | -Added table support to RichTextLabel | reduz | |
-Made help more readable, closes #2851 | |||
2015-11-27 | Fix editor help scroll to result | Franklin Sobrinho | |
2015-11-25 | Merge pull request #2909 from neikeq/imp_2908 | Rémi Verschelde | |
Put 2D, 3D and Script editor table indexes in enum | |||
2015-11-25 | Put 2D, 3D and Script editor index in enum | neikeq | |
To avoid invalid index out of bounds mistakes. | |||
2015-11-25 | Merge pull request #2908 from neikeq/fix_editor_select | Rémi Verschelde | |
Fix bugs caused by merged Script and Help tabs | |||
2015-11-25 | Fix Class Reference request from Inspector | neikeq | |
2015-11-25 | Fix switching between 2D/3D/Script | neikeq | |
2015-11-24 | Remember last help search | neikeq | |
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-20 | Fix help display | eska | |
2015-11-19 | Merge branch 'master' into BBCodeDocs | Ovnuniarchos | |
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
2015-10-20 | BBCode is now allowed anywhere in the inline documentation. | Ovnuniarchos | |
2015-09-29 | Small readability fixes for the in-game class reference - fixes #2515 and ↵ | Jack Gold | |
#2393 (text spacing and top/left padding for the text area, respectively). | |||
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-05-13 | Fix #1898 | Guilherme Felipe | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-26 | makes_editorhelp_uses_editor_settings_bg_color | yg2f | |
This fixes issue #332 by using the "text_editor/background_color" editor setting as background color for the EditorHelp. | |||
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-10-26 | Fix some more incorrect bindings | Gerold31 | |
2014-09-17 | Merge pull request #544 from marynate/PR-fix-help-history | Juan Linietsky | |
Fix bug help history overwrote by tree item selected call back | |||
2014-06-29 | Bug Fixes | Juan Linietsky | |
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons. | |||
2014-06-23 | Fix bug help history overwrote by tree item selected call back | marynate | |
2014-05-13 | User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes ↵ | marynate | |
dialog | |||
2014-05-06 | Update EditorHelp to response help request other than class; Make sure ↵ | marynate | |
EditorHelpSearch dialog popup with search results | |||
2014-05-06 | Start working on script editor help | marynate | |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky | |
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | |||
2014-02-20 | -run script in editor | Juan Linietsky | |
-add search docs dialog that returns places string was found -added flash | |||
2014-02-15 | -project settings are saved when changed | Juan Linietsky | |
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |