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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_file_system.cpp
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Author
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-10
-Added bindings to the resource filesystem for editor
Juan Linietsky
2016-07-24
Turn some prints to error logs, remove others
Rémi Verschelde
2016-07-03
Added proper resource preview cache invalidation, fixes #5342
Juan Linietsky
2016-06-28
Fixed bug in instance state ordering, closes #3904
Juan Linietsky
2016-06-28
Avoid recursion in filesystem scanning, closes #3838
Juan Linietsky
2016-05-31
fix random inifinite loop when open editor
volzhs
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-04
i18n: Don't make print_line calls translatable
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-29
-Increment resources total in scene format text, fixes #3506
Juan Linietsky
2016-01-05
-completely rewritten filesystem dock and internal editor filesystem manageme...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-05-06
optional formal changes
ehriche
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky