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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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editor_dir_dialog.cpp
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Author
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-14
Fix crash when select target path on import 3d scene window
volzhs
2016-09-06
Select newly created folder on Directory dialog
volzhs
2016-06-30
Fix some bugs in diraccess, closes #5288
Juan Linietsky
2016-06-30
Fixed signal connection prints when moving docks, issue 5498
Paulb23
2016-06-18
-Do not ask about overwriting when opening a script in the wizard, but still ...
Juan Linietsky
2016-06-18
update EditorDirDialog on external change, closes #4629
Juan Linietsky
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-01
FileDialog: reset mkdir label after use (#4500)
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-14
Implement double-click on remaining dialogs
Franklin Sobrinho
2015-06-06
new file dialog!
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-21
New option to show/hide hidden files
rollenrolm
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky