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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_data.h
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Author
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-10
fix get_selected_nodes()
Juan Linietsky
2016-07-08
save the editor state of the right scene instead of current
MarianoGNU
2016-07-08
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
MarianoGNU
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-04-02
Enables the possibility of editing on multiple plugins at same time on same o...
hodes
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-27
First attempt at making a more useful EditorPlugin API. Still undocumented, b...
Juan Linietsky
2016-01-23
-Fixed revert scene, should work proprely now, fixes #2782
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
-scenes are properly reloaded when a dependency changes, fixes #2896
Juan Linietsky
2015-12-09
-ability to change scripts in external editor and still have properties reloa...
Juan Linietsky
2015-09-01
-removed resources dock, good bye old friend
Juan Linietsky
2015-08-25
Multiple, simultaneous node editing spuport!!
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-07-26
QOL, script buttons in scene tabs
Juan Linietsky
2015-07-24
-added icons for root node types on tabs
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky