Age | Commit message (Expand) | Author |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-10 | fix get_selected_nodes() | Juan Linietsky |
2016-08-27 | Prevent to add node to selection when node is not inside tree | volzhs |
2016-07-08 | save the editor state of the right scene instead of current | MarianoGNU |
2016-07-08 | Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 | MarianoGNU |
2016-06-28 | Editor properly reloads scenes if they changed on disk or were reimported | Juan Linietsky |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky |
2016-04-02 | Enables the possibility of editing on multiple plugins at same time on same o... | hodes |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky |
2016-02-27 | First attempt at making a more useful EditorPlugin API. Still undocumented, b... | Juan Linietsky |
2016-01-23 | -Fixed revert scene, should work proprely now, fixes #2782 | Juan Linietsky |
2016-01-14 | -Make sure scenes properly update when switching tabs, even if sub-instances ... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky |
2015-12-09 | -ability to change scripts in external editor and still have properties reloa... | Juan Linietsky |
2015-09-01 | -removed resources dock, good bye old friend | Juan Linietsky |
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky |
2015-08-25 | Multiple, simultaneous node editing spuport!! | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-07-26 | QOL, script buttons in scene tabs | Juan Linietsky |
2015-07-24 | -added icons for root node types on tabs | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |