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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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editor_data.cpp
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Author
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-04-02
Enables the possibility of editing on multiple plugins at same time on same o...
hodes
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-27
First attempt at making a more useful EditorPlugin API. Still undocumented, b...
Juan Linietsky
2016-01-23
-Fixed revert scene, should work proprely now, fixes #2782
Juan Linietsky
2016-01-14
-Make sure scenes properly update when switching tabs, even if sub-instances ...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
-scenes are properly reloaded when a dependency changes, fixes #2896
Juan Linietsky
2015-12-09
-ability to change scripts in external editor and still have properties reloa...
Juan Linietsky
2015-09-01
-removed resources dock, good bye old friend
Juan Linietsky
2015-08-29
-added hints to sprite v/hframes, fixes truncation problem
Juan Linietsky
2015-08-25
Multiple, simultaneous node editing spuport!!
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-07-26
QOL, script buttons in scene tabs
Juan Linietsky
2015-07-24
-added icons for root node types on tabs
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky