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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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dependency_editor.cpp
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Author
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-09
If a resource is delete from fs dialog, but the resource is currently loaded,
Juan Linietsky
2016-05-29
Set more visible string to translatable
Geequlim
2016-05-21
i18n: Use %d instead of %i in vformat
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2015-11-29
-orphan resource explorer dialog + tools menu
Juan Linietsky
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky