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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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create_dialog.cpp
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Author
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
Made Variant::NIL printable as "Null". Please everyone be on the lookout of b...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-13
Added a generic AStar implementation to Godot.
Juan Linietsky
2016-09-12
Added favorites and recent history to create dialog
Juan Linietsky
2016-08-23
Making bits of docs appear in different dialogues is made easier with EditorH...
Juan Linietsky
2016-08-06
removed extra print
Juan Linietsky
2016-08-06
Reverted printable null object, seems to cause bugs around and not sure why.
Juan Linietsky
2016-07-21
Hide editor types from create node dialog, closes #3263
Juan Linietsky
2016-07-18
Add icon for root node in Create Dialog
George Marques
2016-07-10
Fix custom types showing on wrong dialogs
Franklin Sobrinho
2016-06-12
Add subsequence search to tools
George Marques
2016-06-04
The create dialog starts collapsed now.
Warlaan
2016-06-02
Added classes' short descriptions as tooltips in the create dialog.
Warlaan
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-14
missing changes
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-24
Changed GUI text to better match action
Luke Picciau
2014-02-20
-run script in editor
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky