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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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connections_dialog.cpp
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Author
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-04
ConnectionDialog: Don't allow connecting to a Node without a script if target...
Andreas Haas
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-07-15
Perform connect when double click a node on connecting signal window
volzhs
2016-06-20
i18n: Improve a couple English strings
Rémi Verschelde
2016-06-13
Merge pull request #5165 from neikeq/pr-issue-5116
Juan Linietsky
2016-06-11
Rewrote ConnectionsDialog to use containers, should work fine on HiDPI, close...
Juan Linietsky
2016-06-12
ConnectionsDock: Double click to create and go to signal connection
Ignacio Etcheverry
2016-06-04
Created a NodeDock with signals and groups
Juan Linietsky
2016-06-03
Signals became a tab
Juan Linietsky
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-23
-Fixes a bunch of stdout errors, closes #2763 closes #2731
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-23
Add ability to set oneshot connection from Editor
Franklin Sobrinho
2015-06-24
fix connection dialog bug
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-08
Changed popup_centered by popup_centered_minsize in editor dialogs
Franklin Sobrinho
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky