Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-03 | Signals became a tab | Juan Linietsky | |
added icons to contextual scene tree menu | |||
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-23 | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-11-23 | Add ability to set oneshot connection from Editor | Franklin Sobrinho | |
2015-06-24 | fix connection dialog bug | Juan Linietsky | |
2015-06-24 | added ability to define signals in script | Juan Linietsky | |
closes #2175 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-08 | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky | |
this should make everything simpler, specially for newcomers to Godot | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |