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path: root/tools/editor/connections_dialog.cpp
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2016-06-13Merge pull request #5165 from neikeq/pr-issue-5116Juan Linietsky
ConnectionsDock: Double click to create and go to signal connection
2016-06-11Rewrote ConnectionsDialog to use containers, should work fine on HiDPI, ↵Juan Linietsky
closes #5608
2016-06-12ConnectionsDock: Double click to create and go to signal connectionIgnacio Etcheverry
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-23-Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-23Add ability to set oneshot connection from EditorFranklin Sobrinho
2015-06-24fix connection dialog bugJuan Linietsky
2015-06-24added ability to define signals in scriptJuan Linietsky
closes #2175
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-08Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
this should make everything simpler, specially for newcomers to Godot
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky