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path: root/tools/editor/code_editor.cpp
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2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-02-make sure selected font is applied on load (#1050)Juan Linietsky
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-06-13Script editor: Put selected text in replace dialog automatically (unless ↵marynate
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
2014-05-22Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang
timer to updated when the setting has changed
2014-05-07remove degud outputjonyrock
2014-05-07call during autocompletionjonyrock
2014-05-06Add auto code completion (without press Ctrl+Space manually)marynate
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
2014-05-01setted font bug fixjonyrock
2014-04-30EDITOR_DEF in the right placejonyrock
2014-04-05-Support for changing fontsJuan Linietsky
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky