Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-30 | Fix infinite loop when replacing text | Ignacio Etcheverry | |
2016-07-24 | Fix non-visible col number in text editor | Rémi Verschelde | |
The issue itself cannot be fully fixed due to the changes in 864c0e8, but this solution makes the bug less likely to happen (it would only happen with > 5 digits for line or column, and/or a much bigger font. Could be further refined by taking the configured font into account... Fixed #5890. | |||
2016-07-21 | TextEdit: Center search results | Ignacio Etcheverry | |
2016-07-14 | Added code editor zoom shortcuts | Paulb23 | |
2016-07-09 | line/col label was changing size with each cursor move, forcing the GUI to ↵ | Juan Linietsky | |
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother. | |||
2016-06-18 | TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down | Ignacio Etcheverry | |
2016-06-13 | Merge pull request #5160 from neikeq/pr-issue-5136 | Juan Linietsky | |
FindReplaceBar: Fix search bug when text is selected | |||
2016-06-13 | change "No matches" noticeable on finder | volzhs | |
2016-06-11 | FindReplaceBar: Fix search bug when text is selected | Ignacio Etcheverry | |
2016-05-30 | Fixed and improved search bar | Ignacio Etcheverry | |
- Search no longer selects the results - Return focus to the text editor when hiding the bar - Fix connecting to invalid signal - Update/redraw the text editor after searching | |||
2016-05-29 | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | |
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | |
2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | |
Fixes #4742. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-04-09 | Fixed undo redo interaction with find replace | Paulb23 | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-04 | Add editor settings for call hint placement | Martin Chuckeles | |
Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset | |||
2016-01-02 | Make buttons properly obey stylebox content marins, closes #2156 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-11-29 | Script Editor: automatic indentation after a colon | koalefant | |
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-02 | -make sure selected font is applied on load (#1050) | Juan Linietsky | |
2014-12-17 | -added brace matching to go with the new code completion | Juan Linietsky | |
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky | |
2014-06-13 | Script editor: Put selected text in replace dialog automatically (unless ↵ | marynate | |
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog | |||
2014-05-22 | Added a setting to disable autocomplete popup and fixed the autocomplete ↵ | Jonas Rudlang | |
timer to updated when the setting has changed | |||
2014-05-07 | remove degud output | jonyrock | |
2014-05-07 | call during autocompletion | jonyrock | |
2014-05-06 | Add auto code completion (without press Ctrl+Space manually) | marynate | |
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option | |||
2014-05-01 | setted font bug fix | jonyrock | |
2014-04-30 | EDITOR_DEF in the right place | jonyrock | |
2014-04-05 | -Support for changing fonts | Juan Linietsky | |
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes | |||
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky | |
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |