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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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code_editor.cpp
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Author
2016-05-29
Merge pull request #4812 from neikeq/pr-search-bar
Rémi Verschelde
2016-05-29
Finalized DynamicFont implementation
Juan Linietsky
2016-05-29
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
Ignacio Etcheverry
2016-05-21
i18n: Use %d instead of %i in vformat
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-04-09
Fixed undo redo interaction with find replace
Paulb23
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-04
Add editor settings for call hint placement
Martin Chuckeles
2016-01-02
Make buttons properly obey stylebox content marins, closes #2156
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-29
Script Editor: automatic indentation after a colon
koalefant
2015-11-17
-Merged Script and Help tabs
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-02
-make sure selected font is applied on load (#1050)
Juan Linietsky
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-06-13
Script editor: Put selected text in replace dialog automatically (unless sele...
marynate
2014-05-22
Added a setting to disable autocomplete popup and fixed the autocomplete time...
Jonas Rudlang
2014-05-07
remove degud output
jonyrock
2014-05-07
call during autocompletion
jonyrock
2014-05-06
Add auto code completion (without press Ctrl+Space manually)
marynate
2014-05-01
setted font bug fix
jonyrock
2014-04-30
EDITOR_DEF in the right place
jonyrock
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky