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path: root/tools/editor/code_editor.cpp
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2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky
container!
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-10-13Allow turing off zero-padding for line numbersPedro J. Estébanez
2016-10-11Merge pull request #6775 from RandomShaper/one-based-col-numbersRémi Verschelde
Make text column numbers one-based
2016-10-10Make text column numbers one-basedPedro J. Estébanez
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages
2016-10-10Refactor duplicated codePedro J. Estébanez
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-09-11-Added a ColorFrame control, kind of like Texture but for color.Juan Linietsky
-Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor
2016-09-11-Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-30Fix infinite loop when replacing textIgnacio Etcheverry
2016-07-24Fix non-visible col number in text editorRémi Verschelde
The issue itself cannot be fully fixed due to the changes in 864c0e8, but this solution makes the bug less likely to happen (it would only happen with > 5 digits for line or column, and/or a much bigger font. Could be further refined by taking the configured font into account... Fixed #5890.
2016-07-21TextEdit: Center search resultsIgnacio Etcheverry
2016-07-14Added code editor zoom shortcutsPaulb23
2016-07-09line/col label was changing size with each cursor move, forcing the GUI to ↵Juan Linietsky
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.
2016-06-18TextEdit: Change font size with Ctrl+Mouse Wheel Up/DownIgnacio Etcheverry
2016-06-13Merge pull request #5160 from neikeq/pr-issue-5136Juan Linietsky
FindReplaceBar: Fix search bug when text is selected
2016-06-13change "No matches" noticeable on findervolzhs
2016-06-11FindReplaceBar: Fix search bug when text is selectedIgnacio Etcheverry
2016-05-30Fixed and improved search barIgnacio Etcheverry
- Search no longer selects the results - Return focus to the text editor when hiding the bar - Fix connecting to invalid signal - Update/redraw the text editor after searching
2016-05-29Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-29ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-04-09Fixed undo redo interaction with find replacePaulb23
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-04Add editor settings for call hint placementMartin Chuckeles
Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset
2016-01-02Make buttons properly obey stylebox content marins, closes #2156Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-29Script Editor: automatic indentation after a colonkoalefant
2015-11-17-Merged Script and Help tabsJuan Linietsky
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-02-make sure selected font is applied on load (#1050)Juan Linietsky
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
2014-09-21Fixed too many little issues, check the issues closed today.Juan Linietsky
2014-06-13Script editor: Put selected text in replace dialog automatically (unless ↵marynate
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
2014-05-22Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang
timer to updated when the setting has changed
2014-05-07remove degud outputjonyrock