Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | |
container! | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky | |
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-10-13 | Allow turing off zero-padding for line numbers | Pedro J. Estébanez | |
2016-10-11 | Merge pull request #6775 from RandomShaper/one-based-col-numbers | Rémi Verschelde | |
Make text column numbers one-based | |||
2016-10-10 | Make text column numbers one-based | Pedro J. Estébanez | |
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages | |||
2016-10-10 | Refactor duplicated code | Pedro J. Estébanez | |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-09-11 | -Added a ColorFrame control, kind of like Texture but for color. | Juan Linietsky | |
-Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor | |||
2016-09-11 | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | |
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | |||
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-30 | Fix infinite loop when replacing text | Ignacio Etcheverry | |
2016-07-24 | Fix non-visible col number in text editor | Rémi Verschelde | |
The issue itself cannot be fully fixed due to the changes in 864c0e8, but this solution makes the bug less likely to happen (it would only happen with > 5 digits for line or column, and/or a much bigger font. Could be further refined by taking the configured font into account... Fixed #5890. | |||
2016-07-21 | TextEdit: Center search results | Ignacio Etcheverry | |
2016-07-14 | Added code editor zoom shortcuts | Paulb23 | |
2016-07-09 | line/col label was changing size with each cursor move, forcing the GUI to ↵ | Juan Linietsky | |
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother. | |||
2016-06-18 | TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down | Ignacio Etcheverry | |
2016-06-13 | Merge pull request #5160 from neikeq/pr-issue-5136 | Juan Linietsky | |
FindReplaceBar: Fix search bug when text is selected | |||
2016-06-13 | change "No matches" noticeable on finder | volzhs | |
2016-06-11 | FindReplaceBar: Fix search bug when text is selected | Ignacio Etcheverry | |
2016-05-30 | Fixed and improved search bar | Ignacio Etcheverry | |
- Search no longer selects the results - Return focus to the text editor when hiding the bar - Fix connecting to invalid signal - Update/redraw the text editor after searching | |||
2016-05-29 | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | |
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | |
2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | |
Fixes #4742. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-04-09 | Fixed undo redo interaction with find replace | Paulb23 | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-04 | Add editor settings for call hint placement | Martin Chuckeles | |
Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset | |||
2016-01-02 | Make buttons properly obey stylebox content marins, closes #2156 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-11-29 | Script Editor: automatic indentation after a colon | koalefant | |
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-02 | -make sure selected font is applied on load (#1050) | Juan Linietsky | |
2014-12-17 | -added brace matching to go with the new code completion | Juan Linietsky | |
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky | |
2014-06-13 | Script editor: Put selected text in replace dialog automatically (unless ↵ | marynate | |
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog | |||
2014-05-22 | Added a setting to disable autocomplete popup and fixed the autocomplete ↵ | Jonas Rudlang | |
timer to updated when the setting has changed | |||
2014-05-07 | remove degud output | jonyrock | |
2014-05-07 | call during autocompletion | jonyrock | |
2014-05-06 | Add auto code completion (without press Ctrl+Space manually) | marynate | |
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option | |||
2014-05-01 | setted font bug fix | jonyrock | |