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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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asset_library_editor_plugin.cpp
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Author
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
Moved JSON functions to built-in to_json, parse_json, validate_json
Juan Linietsky
2017-01-08
-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-24
Add thread support to HTTPRequest, changed assetlib to use it.
Juan Linietsky
2016-07-24
shows progress (bytes) on download even if getting chunked content
Juan Linietsky
2016-07-11
Downloaded templates from project manager can now be installed.
Juan Linietsky
2016-07-10
Fix crash on asset lib install
George Marques
2016-06-29
assetlib: Connect to the API using SSL
Rémi Verschelde
2016-06-21
Fix project manager category list, small enchancements as well
Bojidar Marinov
2016-06-21
Add support levels to search
Bojidar Marinov
2016-06-21
Check hashes when downloading assets
Bojidar Marinov
2016-06-09
Update asset library assets only when opening the respective tab
Bojidar Marinov
2016-06-09
EditorAssetLibrary: Don't call add_child() on uninitialized pointer
Błażej Szczygieł
2016-06-08
Assetlib: Update link for renamed repository
Rémi Verschelde
2016-06-08
Fixed some options in assetlib
Juan Linietsky
2016-06-08
Added asset library on project manager for templates
Juan Linietsky
2016-06-07
Update asset library editor plugin - new functionality and fixes
Bojidar Marinov