Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-11 | Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint | Rémi Verschelde | |
Allow typing hints for Array class (in GDScript and Inspector) | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-10-26 | Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit) | Bojidar Marinov | |
Closes #3586, by implementing the `1b` variation mentioned there. | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2015-12-31 | make json sub-dictionaries shared, fixes #2381 | Juan Linietsky | |
2015-12-31 | When inserting new values in array property editor, keep type of last item, ↵ | Juan Linietsky | |
closes #2391 | |||
2015-12-13 | Fix array editor NodePath being relative to editor | Franklin Sobrinho | |
2015-08-25 | make sure array is created if not existing, as noted by Guilherme Felipe | Juan Linietsky | |
2015-08-25 | Ability to edit all kinds of arrays from the property editor. | Juan Linietsky | |
Yes, I'm trying to convince you to test the alpha release by adding all these now :) |