Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-31 | -Make sure to properly use node path from animation track as base path, ↵ | Juan Linietsky | |
fixes #3448 | |||
2016-01-27 | Fix animation toolbar | Franklin Sobrinho | |
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky | |
-Added a bottom menu list | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are ↵ | Juan Linietsky | |
unresolved -Added a tool to clean up unresolved tracks and unused keys | |||
2015-11-18 | Split up AnimationPlayer tracks editor `Tracks` button | eska | |
2015-08-30 | -fix compile issue (pow) | Juan Linietsky | |
-ask user for track to call nodes when adding call track | |||
2015-05-25 | improved animation editor | Juan Linietsky | |
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2014-11-12 | 3D Import Import & UDP | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support. | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |