Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde | |
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references. | |||
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-12 | some class renames | Juan Linietsky | |
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | |||
2017-01-09 | Add clamp and wrap loop modes for animation tracks. | Juan Linietsky | |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-07-22 | Show a warning that an animation must be selected in order to edit it. Avoid ↵ | Juan Linietsky | |
copying/pasting if no anim selected. Closes #5799 | |||
2016-06-18 | Added popup menu for animation key right-click | marcelofg55 | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-31 | -Make sure to properly use node path from animation track as base path, ↵ | Juan Linietsky | |
fixes #3448 | |||
2016-01-27 | Fix animation toolbar | Franklin Sobrinho | |
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky | |
-Added a bottom menu list | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are ↵ | Juan Linietsky | |
unresolved -Added a tool to clean up unresolved tracks and unused keys | |||
2015-11-18 | Split up AnimationPlayer tracks editor `Tracks` button | eska | |
2015-08-30 | -fix compile issue (pow) | Juan Linietsky | |
-ask user for track to call nodes when adding call track | |||
2015-05-25 | improved animation editor | Juan Linietsky | |
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2014-11-12 | 3D Import Import & UDP | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support. | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |