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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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tools
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editor
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animation_editor.h
Age
Commit message (
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Author
2017-01-14
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
some class renames
Juan Linietsky
2017-01-09
Add clamp and wrap loop modes for animation tracks.
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-22
Show a warning that an animation must be selected in order to edit it. Avoid ...
Juan Linietsky
2016-06-18
Added popup menu for animation key right-click
marcelofg55
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-31
-Make sure to properly use node path from animation track as base path, fixes...
Juan Linietsky
2016-01-27
Fix animation toolbar
Franklin Sobrinho
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-11-18
Split up AnimationPlayer tracks editor `Tracks` button
eska
2015-08-30
-fix compile issue (pow)
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky