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path: root/tools/editor/animation_editor.cpp
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2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-09Insert new key helper is back to 2D editor, missed it?Juan Linietsky
2016-02-02-fix path clear in animation call param, closes #3448Juan Linietsky
2016-01-31-Make sure to properly use node path from animation track as base path, ↵Juan Linietsky
fixes #3448
2016-01-27Fix animation toolbarFranklin Sobrinho
2016-01-23-Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky
2016-01-17small fixJuan Linietsky
2016-01-17fixes to keying updatingJuan Linietsky
2016-01-17-Massive editor dialog cleanupJuan Linietsky
-Added a bottom menu list
2016-01-10Make sure variant parser actually writes floats when float property is ↵Juan Linietsky
requested, closes #3301
2016-01-09Fix some error messagesFranklin Sobrinho
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-08added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky
the editor, closes #3017
2015-12-05-Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky
unresolved -Added a tool to clean up unresolved tracks and unused keys
2015-11-18Split up AnimationPlayer tracks editor `Tracks` buttoneska
2015-10-17misc cleanupJuan Linietsky
2015-08-30-fix compile issue (pow)Juan Linietsky
-ask user for track to call nodes when adding call track
2015-06-11fixed problem with crashing godot when changing number of steps while no ↵krzycho
animation added
2015-05-27-fix bug in animation editorJuan Linietsky
-fix crash bug in physics motion, closes #1993
2015-05-25improved animation editorJuan Linietsky
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
2015-05-06optional formal changesehriche
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-28label properly adjusted to size when inserting key, fixes #1607Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2014-12-28fixed a typotommy3
2014-12-08remove old unused pref, added new confirm insert trackDana Olson
2014-12-07Batch of BugfixesJuan Linietsky
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
2014-11-123D Import Import & UDPJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky