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path: root/tools/editor/animation_editor.cpp
AgeCommit message (Collapse)Author
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-09Insert new key helper is back to 2D editor, missed it?Juan Linietsky
2016-02-02-fix path clear in animation call param, closes #3448Juan Linietsky
2016-01-31-Make sure to properly use node path from animation track as base path, ↵Juan Linietsky
fixes #3448
2016-01-27Fix animation toolbarFranklin Sobrinho
2016-01-23-Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky
2016-01-17small fixJuan Linietsky
2016-01-17fixes to keying updatingJuan Linietsky
2016-01-17-Massive editor dialog cleanupJuan Linietsky
-Added a bottom menu list
2016-01-10Make sure variant parser actually writes floats when float property is ↵Juan Linietsky
requested, closes #3301
2016-01-09Fix some error messagesFranklin Sobrinho
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-08added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky
the editor, closes #3017
2015-12-05-Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky
unresolved -Added a tool to clean up unresolved tracks and unused keys
2015-11-18Split up AnimationPlayer tracks editor `Tracks` buttoneska
2015-10-17misc cleanupJuan Linietsky
2015-08-30-fix compile issue (pow)Juan Linietsky
-ask user for track to call nodes when adding call track
2015-06-11fixed problem with crashing godot when changing number of steps while no ↵krzycho
animation added
2015-05-27-fix bug in animation editorJuan Linietsky
-fix crash bug in physics motion, closes #1993
2015-05-25improved animation editorJuan Linietsky
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
2015-05-06optional formal changesehriche
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-28label properly adjusted to size when inserting key, fixes #1607Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2014-12-28fixed a typotommy3
2014-12-08remove old unused pref, added new confirm insert trackDana Olson
2014-12-07Batch of BugfixesJuan Linietsky
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
2014-11-123D Import Import & UDPJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky